Difference between revisions of "MAP16: Conglomerate Complex (NDCP2)"

From DoomWiki.org

[checked revision][checked revision]
(Things: Automated edit - automate translation of custom monsters)
m (Automated edit - Add navbox, strip preamble)
Line 1: Line 1:
<!--
+
{{NDCP2 12-20}}
###############################
+
{{map|slot=MAP16}}
###############################
 
##########  ACHTUNG  ##########
 
###############################
 
###############################
 
 
 
Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
-->
 
{{map|slot=MAP16|nocat=false}}
 
{{*series* **-**}}
 
 
'''MAP16: Conglomerate Complex''' is the sixteenth map of [[NDCP2]]. It was designed by [[ ]] and uses the [[music]] track " ". The [[par time]] is .
 
'''MAP16: Conglomerate Complex''' is the sixteenth map of [[NDCP2]]. It was designed by [[ ]] and uses the [[music]] track " ". The [[par time]] is .
 
{{Level stub}}
 
{{Level stub}}

Revision as of 14:49, 15 January 2017

NDCP2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Conglomerate Complex is the sixteenth map of NDCP2. It was designed by [[ ]] and uses the music track " ". The par time is .

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Conglomerate Complex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 235)
  2. (sector 237)
  3. (sector 2061)

Bugs

Two imps (Things 89 and 90), a mancubus (189) and 19 multiplayer-only plasma guns have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 677
Vertices 18236*
Linedefs 16188
Sidedefs 27158
Sectors 2456
* The vertex count without the effect of node building is 13854.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links