Difference between revisions of "MAP16: Conglomerate Complex (NDCP2)"

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{{NDCP2 12-20}}
 
{{NDCP2 12-20}}
 
{{map|slot=MAP16}}
 
{{map|slot=MAP16}}
'''MAP16: Conglomerate Complex''' is the sixteenth map of [[NDCP2]]. It is referred to as '''The Conglomerate''' on the [[intermission screen]]. It was designed by various unnamed mappers and uses the [[music]] track " ".
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'''MAP16: Conglomerate Complex''' is the sixteenth map of [[NDCP2]]. It is referred to as '''The Conglomerate''' on the [[intermission screen]]. It was designed by various unnamed mappers and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
 
{{Level stub}}
 
{{Level stub}}
  
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===Current records===
 
===Current records===
The [[Compet-n]] records for the map are:
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The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
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! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
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|[[UV speed]]|| || || || ||
 
|-
 
|-
|[[NM speed]]|| || || ||{{competnftp|**|**}}||
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|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || ||{{competnftp|**|**}}||
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|[[UV max]]||10:17||[[Dylan Gill (TheV1perK1ller)]]||2017-08-13||{{dsda2ftp|ndcp2_2010/16658/n216-1017.zip|n216-1017.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || ||{{competnftp|**|**}}||
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|[[NM 100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]|| || || ||{{competnftp|**|**}}||
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|[[UV -fast]]|| || || || ||
 
|-
 
|-
|[[UV -respawn]]|| || || ||{{competnftp|**|**}}||
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|[[UV -respawn]]|| || || || ||
 
|-
 
|-
|[[UV Tyson]]|| || || ||{{competnftp|**|**}}||
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|[[UV Tyson]]|| || || || ||
 
|-
 
|-
|[[UV pacifist]]|| || || ||{{competnftp|**|**}}||
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|[[UV pacifist]]|| || || || ||
 
|}
 
|}
  
===Miscellaneous demos===
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''The data was last verified in its entirety on January 12, 2022.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
  
 
== Deathmatch ==
 
== Deathmatch ==

Revision as of 05:55, 12 January 2022

NDCP2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Conglomerate Complex is the sixteenth map of NDCP2. It is referred to as The Conglomerate on the intermission screen. It was designed by various unnamed mappers and uses the music track "".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Conglomerate Complex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the brown section south of the starting area, enter the blue area in the middle and use the monitor, then run west and north to an open door. Go up the steps to get a medikit and shotgun shells. (sector 235)
  2. See Secret #1. (sector 237)
  3. Just before the hall with the yellow key, shoot the bright brick on the north wall and use the switch there to find a teleporter that takes you to a megaarmor, a rocket launcher, and a backpack. (sector 2061)

Bugs

Two imps (Things 89 and 90), a mancubus (189) and 19 multiplayer-only plasma guns have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:17 Dylan Gill (TheV1perK1ller) 2017-08-13 n216-1017.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 12, 2022.

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing north-west. (thing 669)
  2. facing north. (thing 670)
  3. facing north-east. (thing 671)
  4. facing north-east. (thing 672)
  5. facing north-west. (thing 673)
  6. facing south-west. (thing 674)
  7. facing south-west. (thing 675)
  8. facing south-east. (thing 676)

Statistics

Map data

Things 677
Vertices 18236*
Linedefs 16188
Sidedefs 27158
Sectors 2456
* The vertex count without the effect of node building is 13854.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links