Difference between revisions of "MAP16: Dark Cave (Heroes' Tales)"
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Revision as of 09:51, 29 April 2017
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP16: Dark Cave is the sixteenth map of Heroes' Tales. It was designed by Archi and uses the music track " ".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- (sector 29)
- (sector 30)
- (sector 45)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 283 |
Vertices | 2307* |
Linedefs | 2035 |
Sidedefs | 3291 |
Sectors | 256 |
Things
This level contains the following numbers of things per skill level:
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Technical information
Inspiration and development
Trivia
See also
Sources
External links
- Heroes' Tales demos (archived 🏛) at the Doomed Speed Demos Archive