Difference between revisions of "MAP16: Dark Cave (Heroes' Tales)"

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{{map|slot=MAP16}}
 
{{map|slot=MAP16}}
 
{{Level stub}}
 
{{Level stub}}
'''MAP16: Dark Cave''' is the sixteenth map of [[Heroes' Tales]]. It was designed by Archi and uses the [[music]] track " ".
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'''MAP16: Dark Cave''' is the sixteenth map of [[Heroes' Tales]]. It was designed by [[Arthur O. (Archi)]] and uses the [[music]] track " ".
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Dark Cave]]
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[[File:Heroes Tales MAP16 map.png|thumb|360x300px|Map of Dark Cave]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 29''')
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# Open the way north of the starting point. In this room, you will be attacked by [[demon]]s who show up from the flanking walls to the southwest and southeast. Go through the southwest wall to find [[ammo clip]]s and [[shotgun shells]]. ('''sector 29''')
# ('''sector 30''')
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# Go through the southeast wall to find more ammo clips and shotgun shells. ('''sector 30''')
# ('''sector 45''')
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# A switch is tucked in a light on the southeast wall in the same room as above. Use it to open up the north wall where a [[cacodemon]] guards a [[plasma gun]] and [[energy cell pack]]s. ('''sector 45''')
  
 
===Bugs===
 
===Bugs===
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| || || || ||[ftp://.zip .zip]||
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
|}
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
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== External links ==
 
== External links ==
*
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* {{dsda|id=1145|title=Heroes' Tales demos}}
  
[[Category:Archi levels]]
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[[Category:Arthur O. levels]]

Revision as of 13:51, 28 October 2018

Heroes' Tales maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP16: Dark Cave is the sixteenth map of Heroes' Tales. It was designed by Arthur O. (Archi) and uses the music track " ".

Walkthrough

Map of Dark Cave
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Open the way north of the starting point. In this room, you will be attacked by demons who show up from the flanking walls to the southwest and southeast. Go through the southwest wall to find ammo clips and shotgun shells. (sector 29)
  2. Go through the southeast wall to find more ammo clips and shotgun shells. (sector 30)
  3. A switch is tucked in a light on the southeast wall in the same room as above. Use it to open up the north wall where a cacodemon guards a plasma gun and energy cell packs. (sector 45)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 283
Vertices 2307*
Linedefs 2035
Sidedefs 3291
Sectors 256
* The vertex count without the effect of node building is 1837.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links