Difference between revisions of "MAP16: Dark Cave (Heroes' Tales)"
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{{map|slot=MAP16}} | {{map|slot=MAP16}} | ||
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− | '''MAP16: Dark Cave''' is the sixteenth map of [[Heroes' Tales]]. It was designed by Archi and uses the [[music]] track " ". | + | '''MAP16: Dark Cave''' is the sixteenth map of [[Heroes' Tales]]. It was designed by [[Arthur O. (Archi)]] and uses the [[music]] track " ". |
== Walkthrough == | == Walkthrough == | ||
− | [[File: |thumb| | + | [[File:Heroes Tales MAP16 map.png|thumb|360x300px|Map of Dark Cave]] |
{{Map spots}} | {{Map spots}} | ||
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===Secrets=== | ===Secrets=== | ||
− | # ('''sector 29''') | + | # Open the way north of the starting point. In this room, you will be attacked by [[demon]]s who show up from the flanking walls to the southwest and southeast. Go through the southwest wall to find [[ammo clip]]s and [[shotgun shells]]. ('''sector 29''') |
− | # ('''sector 30''') | + | # Go through the southeast wall to find more ammo clips and shotgun shells. ('''sector 30''') |
− | # ('''sector 45''') | + | # A switch is tucked in a light on the southeast wall in the same room as above. Use it to open up the north wall where a [[cacodemon]] guards a [[plasma gun]] and [[energy cell pack]]s. ('''sector 45''') |
===Bugs=== | ===Bugs=== | ||
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| || || || ||[ftp://.zip .zip]|| | | || || || ||[ftp://.zip .zip]|| | ||
|} | |} | ||
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− | |||
== Statistics == | == Statistics == | ||
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== External links == | == External links == | ||
− | * | + | * {{dsda|id=1145|title=Heroes' Tales demos}} |
− | [[Category: | + | [[Category:Arthur O. levels]] |
Revision as of 13:51, 28 October 2018
Heroes' Tales maps 12-20 |
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP16: Dark Cave is the sixteenth map of Heroes' Tales. It was designed by Arthur O. (Archi) and uses the music track " ".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- Open the way north of the starting point. In this room, you will be attacked by demons who show up from the flanking walls to the southwest and southeast. Go through the southwest wall to find ammo clips and shotgun shells. (sector 29)
- Go through the southeast wall to find more ammo clips and shotgun shells. (sector 30)
- A switch is tucked in a light on the southeast wall in the same room as above. Use it to open up the north wall where a cacodemon guards a plasma gun and energy cell packs. (sector 45)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics
Map data
Things | 283 |
Vertices | 2307* |
Linedefs | 2035 |
Sidedefs | 3291 |
Sectors | 256 |
Things
This level contains the following numbers of things per skill level:
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links
- Heroes' Tales demos (archived 🏛) at the Doomed Speed Demos Archive