This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
MAP16: Dark Cave is the sixteenth map of Heroes' Tales. It was designed by Archi and uses the music track " ".
Walkthrough
Essentials
Other points of interest
Secrets
- (sector 29)
- (sector 30)
- (sector 45)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Deathmatch
Statistics
Map data
* The vertex count without the effect of node building is 1837.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
10
|
Shotgun guy |
1
|
Heavy weapon dude |
5
|
Imp |
52
|
Demon |
50
|
Revenant |
6
|
Cacodemon |
9
|
Hell knight |
3
|
Baron of Hell |
2
|
Arch-vile |
2
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
4
|
Box of bullets |
3
|
4 shotgun shells |
20
|
Box of shotgun shells |
7
|
Rocket |
9
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
8
|
Medikit |
4
|
Armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
3
|
Backpack |
2
|
Berserk |
1
|
Radiation shielding suit |
2
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
38
|
Teleport landing |
7
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links