MAP16: Divider (Skulldash)

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Skulldash maps
Tier One

01 32 02 03 04 05 28

Tier Two

06 07 08 09 23 29

Tier Three

10 11 12 13 25 30

Tier Four
Tier Five

18 19 20 21 26 22

Community Tier pt.1

33 34 35 36 37 38 39 40 41 42

Community Tier pt.2

43 44 45 46 47 48 49 50 51

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Divider is the sixteenth map of Skulldash. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "".

Walkthrough[edit]

Map of Divider
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the cave at the west side, crouch and head east to a green skulltoken. (sector 158)
  2. In the cave at the east side, crouch at the line of stimpacks to find an alternate path full of skulltokens. (sector 634)
  3. After using the switch at the end of the S-shaped hallway, return to the hall before that hall and enter the compartment to the east. Lower the north wall to find a golden skulltoken. (sector 640)
  4. At the east side, climb up the rocks and go on the west edge to a red skulltoken. (sector 783)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 10, 2022.

Statistics[edit]

Map data[edit]

Things 777
Vertices 6153*
Linedefs 6219
Sidedefs 10868
Sectors 1450
* The vertex count without the effect of node building is 4625.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]