Difference between revisions of "MAP16: Eisenhower Heliport (Hadephobia)"

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===Secrets===
 
===Secrets===
# ('''sector 78''')
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# In the large area separated by a canyon, enter the vine covered house, take the lift, and jump onto the stack of boxes in the corner ('''sector 195''') to get the [[berserk]].
# ('''sector 195''')
+
# Visit the hotel downtown, go upstairs and through the wide door. Enter the teleporter to the heliport tower ('''sector 308''') and get some dirty work done, for a fistful of [[4 shotgun shells|shotgun shells]].
# ('''sector 308''')
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# Once you've obtained the yellow key, follow the glowing arrows on the floor back into the cave near the start. Enter the slime tunnel and pass the now unlocked passage to a bay window ('''sector 78''') where some [[energy cell pack|energy cell packs]] are stored.
# ('''sector 1645''')
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# After passing the yellow door, enter the teleporter around the corner, follow the ledge to a switch you may want to use, then move on to a square hole in the ground from which a [[soul sphere]] is raised on your arrival. ('''sector 1645''')
  
 
===Bugs===
 
===Bugs===

Revision as of 18:41, 9 August 2019

Hadephobia maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 34 35

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP16: Eisenhower Heliport is the sixteenth map of Hadephobia. It was designed by Walter Confalonieri (daimon) and uses the music track " ". The par time defined in the DEHACKED lump is 10:00.

Walkthrough

Map of Eisenhower Heliport
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the large area separated by a canyon, enter the vine covered house, take the lift, and jump onto the stack of boxes in the corner (sector 195) to get the berserk.
  2. Visit the hotel downtown, go upstairs and through the wide door. Enter the teleporter to the heliport tower (sector 308) and get some dirty work done, for a fistful of shotgun shells.
  3. Once you've obtained the yellow key, follow the glowing arrows on the floor back into the cave near the start. Enter the slime tunnel and pass the now unlocked passage to a bay window (sector 78) where some energy cell packs are stored.
  4. After passing the yellow door, enter the teleporter around the corner, follow the ledge to a switch you may want to use, then move on to a square hole in the ground from which a soul sphere is raised on your arrival. (sector 1645)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing south-east. (thing 413)
  2. facing west. (thing 414)
  3. facing east. (thing 415)
  4. facing north. (thing 416)
  5. facing north. (thing 417)
  6. facing north-west. (thing 418)
  7. facing south-west. (thing 419)
  8. facing west. (thing 420)

Statistics

Map data

Things 684
Vertices 14867*
Linedefs 11815
Sidedefs 20249
Sectors 2058
* The vertex count without the effect of node building is 10440.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links