Difference between revisions of "MAP16: Fortress: Bishop's Tower (Strife)"

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== Walkthrough ==
 
== Walkthrough ==
 
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[[File:Strife MAP16 map.png|thumb|right|256px|Map of Fortress: Bishop's Tower]]
[[File:Strife MAP16 map.png|thumb|right|256px|Map of MAP16]]
 
 
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]].
 
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]].
  
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====Non-official====
 
====Non-official====
#There are two big computer screens on the northern wall of the [[Bishop]]'s room. (They are presented in the screenshot below.) Break either one and enter through to discover a hidden room that holds 50 pieces of [[gold]] and various ammunition and health pickups.
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# There are two big computer screens on the northern wall of the [[Bishop]]'s room. (They are presented in the screenshot below.) Break either one and enter through to discover a hidden room that holds 50 pieces of [[gold]] and various ammunition and health pickups.
  
 
===Bugs===
 
===Bugs===
 +
The player 1 start ([[Thing]] 0) has no flags set for any of the three [[Skill level#Doom skill levels|difficulty classes]], but because of special handling in the engine, it functions normally in the level.
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==

Revision as of 09:34, 23 August 2016

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Strife levels (15-19)
Bishop's Fortress

Tarnhill
Castle and Temple
Bishop's Fortress
  • 15-19
Commons and Factory
Loremaster and Entity
Extra levels
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP16: Fortress: Bishop's Tower is a level in Strife. It uses the music track "Fight". The Bishop himself is confronted at the end of this level. Defeating him earns the player the second piece of the Sigil.

Walkthrough

Map of Fortress: Bishop's Tower
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets.

Essentials

Other points of interest

Under the sky, there are four ground level sections that are isolated by walls. All can be entered by dropping from the surrounding wall, but the two southern sections can also be accessed by lowering hidden lifts inside the citadel. Exit the northern areas by using the passages in the north and leave the southern areas by using the mentioned lifts. The following items can be found:

Secrets

Official

There are no official secrets on this level.

Non-official

  1. There are two big computer screens on the northern wall of the Bishop's room. (They are presented in the screenshot below.) Break either one and enter through to discover a hidden room that holds 50 pieces of gold and various ammunition and health pickups.

Bugs

The player 1 start (Thing 0) has no flags set for any of the three difficulty classes, but because of special handling in the engine, it functions normally in the level.

Areas / screenshots

Speedrunning

Routes and tricks

Deathmatch

Statistics

Map data

Things 380
Vertices 3278*
Linedefs 3420
Sidedefs 4897
Sectors 612

* The vertex count without the effect of node building is 2750.

Things

This level contains the following numbers of things per skill level:

Enemies Training & Rookie Veteran Elite & Bloodbath
Acolytes (tan) 10 10 10
Bishops 1 1 1
Crusaders 7 7 11
Reavers 0 0 2
Sentinels 4 4 4
Shadow acolytes 14 22 20
Stalkers 12 12 13
Templars 10 12 12
Powerups Training & Rookie Veteran Elite & Bloodbath
50 golds 2 2 2
Ammo satchels 1 1 1
Med patches 11 11 11
Medical kits 15 15 16
Targeters 1 1 1
Ammunition Training & Rookie Veteran Elite & Bloodbath
Electric bolts 1 1 1
Poison bolts 1 1 1
Bullet clips 4 4 5
Boxes of bullets 5 5 5
Mini missiles 1 1 2
Crates of missiles 7 7 7
HE grenades 1 1 1
Phosphorous grenades 4 4 4
Energy pods 2 2 2
Energy packs 3 3 3

Technical information

Inspiration and development

Trivia

See also

Sources

External links