Difference between revisions of "MAP16: Fortress: Bishop's Tower (Strife)"
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== Walkthrough == | == Walkthrough == | ||
− | + | [[File:Strife MAP16 map.png|thumb|right|256px|Map of Fortress: Bishop's Tower]] | |
− | [[File:Strife MAP16 map.png|thumb|right|256px|Map of | ||
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]]. | : Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]]. | ||
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====Non-official==== | ====Non-official==== | ||
− | #There are two big computer screens on the northern wall of the [[Bishop]]'s room. (They are presented in the screenshot below.) Break either one and enter through to discover a hidden room that holds 50 pieces of [[gold]] and various ammunition and health pickups. | + | # There are two big computer screens on the northern wall of the [[Bishop]]'s room. (They are presented in the screenshot below.) Break either one and enter through to discover a hidden room that holds 50 pieces of [[gold]] and various ammunition and health pickups. |
===Bugs=== | ===Bugs=== | ||
+ | The player 1 start ([[Thing]] 0) has no flags set for any of the three [[Skill level#Doom skill levels|difficulty classes]], but because of special handling in the engine, it functions normally in the level. | ||
== Areas / screenshots == | == Areas / screenshots == |
Revision as of 09:34, 23 August 2016
Strife levels (15-19) Bishop's Fortress |
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This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP16: Fortress: Bishop's Tower is a level in Strife. It uses the music track "Fight". The Bishop himself is confronted at the end of this level. Defeating him earns the player the second piece of the Sigil.
Contents
Walkthrough
Essentials
Other points of interest
Under the sky, there are four ground level sections that are isolated by walls. All can be entered by dropping from the surrounding wall, but the two southern sections can also be accessed by lowering hidden lifts inside the citadel. Exit the northern areas by using the passages in the north and leave the southern areas by using the mentioned lifts. The following items can be found:
- Northwest: Three medical kits
- Northeast: Three medical kits and an ammo satchel
- Southwest: A med patch and a unit of poison bolts
- Southeast: Two med patches and three units of phosphorous grenades
Secrets
Official
There are no official secrets on this level.
Non-official
- There are two big computer screens on the northern wall of the Bishop's room. (They are presented in the screenshot below.) Break either one and enter through to discover a hidden room that holds 50 pieces of gold and various ammunition and health pickups.
Bugs
The player 1 start (Thing 0) has no flags set for any of the three difficulty classes, but because of special handling in the engine, it functions normally in the level.
Areas / screenshots
Speedrunning
Routes and tricks
Deathmatch
Statistics
Map data
Things | 380 |
Vertices | 3278* |
Linedefs | 3420 |
Sidedefs | 4897 |
Sectors | 612 |
* The vertex count without the effect of node building is 2750.
Things
This level contains the following numbers of things per skill level:
Enemies | Training & Rookie | Veteran | Elite & Bloodbath |
---|---|---|---|
Acolytes (tan) | 10 | 10 | 10 |
Bishops | 1 | 1 | 1 |
Crusaders | 7 | 7 | 11 |
Reavers | 0 | 0 | 2 |
Sentinels | 4 | 4 | 4 |
Shadow acolytes | 14 | 22 | 20 |
Stalkers | 12 | 12 | 13 |
Templars | 10 | 12 | 12 |
Powerups | Training & Rookie | Veteran | Elite & Bloodbath |
50 golds | 2 | 2 | 2 |
Ammo satchels | 1 | 1 | 1 |
Med patches | 11 | 11 | 11 |
Medical kits | 15 | 15 | 16 |
Targeters | 1 | 1 | 1 |
Ammunition | Training & Rookie | Veteran | Elite & Bloodbath |
Electric bolts | 1 | 1 | 1 |
Poison bolts | 1 | 1 | 1 |
Bullet clips | 4 | 4 | 5 |
Boxes of bullets | 5 | 5 | 5 |
Mini missiles | 1 | 1 | 2 |
Crates of missiles | 7 | 7 | 7 |
HE grenades | 1 | 1 | 1 |
Phosphorous grenades | 4 | 4 | 4 |
Energy pods | 2 | 2 | 2 |
Energy packs | 3 | 3 | 3 |