Difference between revisions of "MAP16: Fortress: Bishop's Tower (Strife)"

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== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=380|
 +
  vertexes=3278|
 +
  linedefs=3420|
 +
  sidedefs=4897|
 +
  sectors=612|
 +
  vertexbefore=2750}}
 +
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Strife skill levels|skill level]]:
  
===Map data===
+
{{col-begin}}
{| {{prettytable}}
+
{{col-break|width=33%}}
|[[Things]]||380
+
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Singleplayer
 +
|-
 +
![[Monster#Strife|Enemies]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Acolyte|Acolyte (tan)]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Shadow Acolyte||14||22||20
 +
|-
 +
|style="text-align: left;"|[[Stalker (Strife)|Stalker]]||12||12||13
 +
|-
 +
|style="text-align: left;"|[[Sentinel]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Reaver]]||0||0||2
 +
|-
 +
|style="text-align: left;"|[[Templar]]||10||12||12
 +
|-
 +
|style="text-align: left;"|[[Crusader]]||7||7||11
 +
|-
 +
|style="text-align: left;"|[[Bishop]]||colspan="3"|1
 +
|-
 +
![[Ammo#Strife|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Electric bolt]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Poison bolt]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Bullet clip]]||4||4||5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets (Strife)|Box of bullets]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Mini-missile]]||1||1||2
 +
|-
 +
|style="text-align: left;"|[[Crate of missiles]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[HE grenade]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Phosphorous grenade]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Energy pod]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Energy pack]]||colspan="3"|3
 +
|-
 +
![[Item#Strife|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Med patch]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[Medical kit]]||15||15||16
 +
|-
 +
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Vertices]]||3278*
+
|style="text-align: left;"|[[Ammo satchel]]||colspan="3"|1
 
|-
 
|-
|[[Linedefs]]||3420
+
|style="text-align: left;"|[[Gold|50 Gold]]||colspan="3"|2
 
|-
 
|-
|[[Sidedefs]]||4897
+
|style="text-align: left;"|[[Targeter]]||colspan="3"|1
 
|-
 
|-
|[[Sectors]]||612
 
 
|}
 
|}
''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 2750.''
+
{{col-break}}
 
+
{| {{prettytable|style=text-align: center;}}
===Things===
+
!colspan="4"|Multiplayer
 
+
|-
This level contains the following numbers of things per [[skill level]]:
+
!Enemies!!1-2!!3!!4-5
 
+
|-
{| {{prettytable}}
+
|style="text-align: left;"|Acolyte (tan)||colspan="3"|10
![[Enemies]]||Training & Rookie||Veteran||Elite & Bloodbath
+
|-
 +
|style="text-align: left;"|Shadow Acolyte||14||22||20
 +
|-
 +
|style="text-align: left;"|Stalker||12||12||13
 +
|-
 +
|style="text-align: left;"|Sentinel||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Reaver||0||0||2
 +
|-
 +
|style="text-align: left;"|Templar||10||12||12
 +
|-
 +
|style="text-align: left;"|Crusader||7||7||11
 +
|-
 +
|style="text-align: left;"|Bishop||colspan="3"|1
 +
|-
 +
![[Weapon#Strife|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Crossbow]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Assault rifle|Assault rifle (lying)]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Mini-missile launcher]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Grenade launcher]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Flamethrower]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Mauler]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[The Sigil of the One God|Sigil 5 (Blast)]]||colspan="3"|1
 
|-
 
|-
|[[Acolyte]]s (tan)||10||10||10
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Bishop]]s||1||1||1
+
|style="text-align: left;"|Electric bolt||colspan="3"|3
 
|-
 
|-
|[[Crusader]]s||7||7||11
+
|style="text-align: left;"|Poison bolt||colspan="3"|5
 
|-
 
|-
|[[Reaver]]s||0||0||2
+
|style="text-align: left;"|Bullet clip||25||25||26
 
|-
 
|-
|[[Sentinel]]s||4||4||4
+
|style="text-align: left;"|Box of bullets||colspan="3"|13
 
|-
 
|-
|[[Acolyte|Shadow acolyte]]s||14||22||20
+
|style="text-align: left;"|Mini-missile||8||8||9
 
|-
 
|-
|[[Stalker (Strife)|Stalkers]]||12||12||13
+
|style="text-align: left;"|Crate of missiles||colspan="3"|20
 
|-
 
|-
|[[Templar]]s||10||12||12
+
|style="text-align: left;"|HE grenade||colspan="3"|7
 
|-
 
|-
![[Powerup]]s||Training & Rookie||Veteran||Elite & Bloodbath
+
|style="text-align: left;"|Phosphorous grenade||colspan="3"|6
 
|-
 
|-
|[[Gold (Strife)|50 golds]]||2||2||2
+
|style="text-align: left;"|Energy pod||colspan="3"|16
 
|-
 
|-
|[[Ammo Satchel|Ammo satchels]]||1||1||1
+
|style="text-align: left;"|Energy pack||colspan="3"|22
 
|-
 
|-
|[[Med Patch|Med patches]]||11||11||11
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Medical kit]]s||15||15||16
+
|style="text-align: left;"|Med patch||colspan="3"|34
 
|-
 
|-
|[[Targeter]]s||1||1||1
+
|style="text-align: left;"|Medical kit||27||27||28
 
|-
 
|-
![[Ammunition]]||Training & Rookie||Veteran||Elite & Bloodbath
+
|style="text-align: left;"|[[Surgery kit]]||colspan="3"|3
 
|-
 
|-
|[[Electric bolt]]s||1||1||1
+
|style="text-align: left;"|[[Leather armor]]||colspan="3"|2
 
|-
 
|-
|[[Poison bolt]]s||1||1||1
+
|style="text-align: left;"|[[Metal armor]]||colspan="3"|3
 
|-
 
|-
|[[Bullet clip]]s||4||4||5
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of bullets (Strife)|Boxes of bullet]]s||5||5||5
+
|style="text-align: left;"|Ammo satchel||colspan="3"|3
 
|-
 
|-
|[[Mini Missile|Mini missiles]]||1||1||2
+
|style="text-align: left;"|[[Environmental suit]]||colspan="3"|2
 
|-
 
|-
|[[Crate of missiles|Crates of missiles]]||7||7||7
+
|style="text-align: left;"|50 Gold||colspan="3"|2
 
|-
 
|-
|[[HE grenades]]||1||1||1
+
|style="text-align: left;"|[[Shadow armor]]||colspan="3"|2
 
|-
 
|-
|[[Phosphorous grenades]]||4||4||4
+
|style="text-align: left;"|Targeter||colspan="3"|2
 
|-
 
|-
|[[Energy pod]]s||2||2||2
+
|style="text-align: left;"|[[Teleporter beacon]]||colspan="3"|1
 
|-
 
|-
|[[Energy pack]]s||3||3||3
 
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==

Revision as of 12:24, 10 October 2016

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Strife levels (15-19)
Bishop's Fortress

Tarnhill
Castle and Temple
Bishop's Fortress
  • 15-19
Commons and Factory
Loremaster and Entity
Extra levels
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP16: Fortress: Bishop's Tower is a level in Strife. It uses the music track "Fight". The Bishop himself is confronted at the end of this level. Defeating him earns the player the second piece of the Sigil.

Walkthrough

Map of Fortress: Bishop's Tower
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets.

Essentials

Other points of interest

Under the sky, there are four ground level sections that are isolated by walls. All can be entered by dropping from the surrounding wall, but the two southern sections can also be accessed by lowering hidden lifts inside the citadel. Exit the northern areas by using the passages in the north and leave the southern areas by using the mentioned lifts. The following items can be found:

Secrets

Official

There are no official secrets on this level.

Non-official

  1. There are two big computer screens on the northern wall of the Bishop's room. (They are presented in the screenshot below.) Break either one and enter through to discover a hidden room that holds 50 pieces of gold and various ammunition and health pickups.

Bugs

The player 1 start (Thing 0) has no flags set for any of the three difficulty classes, but because of special handling in the engine, it functions normally in the level.

Areas / screenshots

Speedrunning

Routes and tricks

Deathmatch

Statistics

Map data

Things 380
Vertices 3278*
Linedefs 3420
Sidedefs 4897
Sectors 612
* The vertex count without the effect of node building is 2750.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links