Difference between revisions of "MAP16: Fortress: Bishop's Tower (Strife)"

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{{map|slot=MAP16|nocat=false}}
 
 
{{Strife-Fortress}}
 
{{Strife-Fortress}}
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{{map|slot=MAP16}}
 
{{level stub}}
 
{{level stub}}
'''MAP16: Fortress: Bishop's Tower''' is a level in [[Strife]]. It uses the [[Strife music|music]] track "Fight". The [[Bishop]] himself is confronted at the end of this level. Defeating him earns the player the second piece of the [[Sigil]].
+
'''MAP16: Fortress: Bishop's Tower''' is a level in [[Strife]]. It uses the [[Strife music|music]] track "Fight". The [[Bishop]] himself is confronted at the end of this level. Defeating him earns the player the second piece of the [[The Sigil of the One God|Sigil]].
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File:Strife MAP16 map.png|thumb|right|256px|Map of Fortress: Bishop's Tower]]
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[[File:Strife MAP16 map.png|thumb|300x300px|Map of Fortress: Bishop's Tower]]
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]].
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{{Map spots|notally=1}}
  
 
===Essentials===
 
===Essentials===
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*Northeast: Three medical kits and an [[ammo satchel]]
 
*Northeast: Three medical kits and an [[ammo satchel]]
 
*Southwest: A [[med patch]] and a unit of [[poison bolt]]s
 
*Southwest: A [[med patch]] and a unit of [[poison bolt]]s
*Southeast: Two med patches and three units of [[phosphorous grenades]]
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*Southeast: Two med patches and three units of [[phosphorous grenade]]s
  
 
===Secrets===
 
===Secrets===
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====Non-official====
 
====Non-official====
# There are two big computer screens on the northern wall of the [[Bishop]]'s room. (They are presented in the screenshot below.) Break either one and enter through to discover a hidden room that holds 50 pieces of [[gold]] and various ammunition and health pickups.
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# There are two big computer screens on the northern wall of the [[Bishop]]'s room. (They are presented in the screenshot below.) Break either one and enter through to discover a hidden room that holds 50 [[Gold|gold coins]] and various ammunition and health pickups.
  
 
===Bugs===
 
===Bugs===
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== Areas / screenshots ==
 
== Areas / screenshots ==
 
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<gallery mode=nolines widths=160px>
<gallery widths="240px">
 
 
Bishop-strife.png|The Bishop confronts the mercenary in his command center.
 
Bishop-strife.png|The Bishop confronts the mercenary in his command center.
 
</gallery>
 
</gallery>
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== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains seventeen spawn points:
 +
# facing west. ('''thing 94''')
 +
# facing north. ('''thing 95''')
 +
# facing west. ('''thing 96''')
 +
# facing east. ('''thing 97''')
 +
# facing north. ('''thing 98''')
 +
# facing east. ('''thing 109''')
 +
# facing south. ('''thing 110''')
 +
# facing south. ('''thing 111''')
 +
# facing north. ('''thing 206''')
 +
# facing south. ('''thing 207''')
 +
# facing east. ('''thing 208''')
 +
# facing west. ('''thing 209''')
 +
# facing south-west. ('''thing 210''')
 +
# facing south-east. ('''thing 227''')
 +
# facing south-west. ('''thing 367''')
 +
# facing south-west. ('''thing 368''')
 +
# facing south-west. ('''thing 369''')
  
 
== Statistics ==
 
== Statistics ==
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{{col-break|width=33%}}
 
{{col-break|width=33%}}
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
!colspan="4"|Singleplayer
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!colspan="4"|Single-player
 
|-
 
|-
 
![[Monster#Strife|Enemies]]!!1-2!!3!!4-5
 
![[Monster#Strife|Enemies]]!!1-2!!3!!4-5
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|style="text-align: left;"|[[Targeter]]||colspan="3"|1
 
|style="text-align: left;"|[[Targeter]]||colspan="3"|1
 
|-
 
|-
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!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|11
 +
|-
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|style="text-align: left;"|Teleport map spot 1||colspan="3"|1
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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|style="text-align: left;"|[[Teleporter beacon]]||colspan="3"|1
 
|style="text-align: left;"|[[Teleporter beacon]]||colspan="3"|1
 
|-
 
|-
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!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|Teleport map spot 1||colspan="3"|1
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
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== See also ==
 
== See also ==
 
+
*
*  
 
  
 
== Sources ==
 
== Sources ==
 
+
*
*  
 
  
 
== External links ==
 
== External links ==
 +
*
  
*
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[[Category:Levels with extra equipment in co-op]]
 
 
[[Category:Levels by name|Fortress: Bishop's Tower (Strife)]]
 
[[Category:Strife levels]]
 

Revision as of 06:38, 30 July 2019

Strife levels (15-19)
Bishop's Fortress

Tarnhill
Castle and Temple
Bishop's Fortress
  • 15-19
Commons and Factory
Loremaster and Entity
Extra levels
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP16: Fortress: Bishop's Tower is a level in Strife. It uses the music track "Fight". The Bishop himself is confronted at the end of this level. Defeating him earns the player the second piece of the Sigil.

Walkthrough

Map of Fortress: Bishop's Tower
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.

Essentials

Other points of interest

Under the sky, there are four ground level sections that are isolated by walls. All can be entered by dropping from the surrounding wall, but the two southern sections can also be accessed by lowering hidden lifts inside the citadel. Exit the northern areas by using the passages in the north and leave the southern areas by using the mentioned lifts. The following items can be found:

Secrets

Official

There are no official secrets on this level.

Non-official

  1. There are two big computer screens on the northern wall of the Bishop's room. (They are presented in the screenshot below.) Break either one and enter through to discover a hidden room that holds 50 gold coins and various ammunition and health pickups.

Bugs

The player 1 start (Thing 0) has no flags set for any of the three difficulty classes, but because of special handling in the engine, it functions normally in the level.

Areas / screenshots

Speedrunning

Routes and tricks

Deathmatch

Player spawns

This level contains seventeen spawn points:

  1. facing west. (thing 94)
  2. facing north. (thing 95)
  3. facing west. (thing 96)
  4. facing east. (thing 97)
  5. facing north. (thing 98)
  6. facing east. (thing 109)
  7. facing south. (thing 110)
  8. facing south. (thing 111)
  9. facing north. (thing 206)
  10. facing south. (thing 207)
  11. facing east. (thing 208)
  12. facing west. (thing 209)
  13. facing south-west. (thing 210)
  14. facing south-east. (thing 227)
  15. facing south-west. (thing 367)
  16. facing south-west. (thing 368)
  17. facing south-west. (thing 369)

Statistics

Map data

Things 380
Vertices 3278*
Linedefs 3420
Sidedefs 4897
Sectors 612
* The vertex count without the effect of node building is 2750.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links