Difference between revisions of "MAP16: Fortress: Bishop's Tower (Strife)"
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{{Strife-Fortress}} | {{Strife-Fortress}} | ||
+ | {{map|slot=MAP16}} | ||
{{level stub}} | {{level stub}} | ||
− | '''MAP16: Fortress: Bishop's Tower''' is a level in [[Strife]]. It uses the [[Strife music|music]] track "Fight". The [[Bishop]] himself is confronted at the end of this level. Defeating him earns the player the second piece of the [[Sigil]]. | + | '''MAP16: Fortress: Bishop's Tower''' is a level in [[Strife]]. It uses the [[Strife music|music]] track "Fight". The [[Bishop]] himself is confronted at the end of this level. Defeating him earns the player the second piece of the [[The Sigil of the One God|Sigil]]. |
== Walkthrough == | == Walkthrough == | ||
− | + | [[File:Strife MAP16 map.png|thumb|300x300px|Map of Fortress: Bishop's Tower]] | |
− | [[File:Strife MAP16 map.png|thumb| | + | {{Map spots|notally=1}} |
− | |||
===Essentials=== | ===Essentials=== | ||
Line 16: | Line 15: | ||
*Northeast: Three medical kits and an [[ammo satchel]] | *Northeast: Three medical kits and an [[ammo satchel]] | ||
*Southwest: A [[med patch]] and a unit of [[poison bolt]]s | *Southwest: A [[med patch]] and a unit of [[poison bolt]]s | ||
− | *Southeast: Two med patches and three units of [[phosphorous | + | *Southeast: Two med patches and three units of [[phosphorous grenade]]s |
===Secrets=== | ===Secrets=== | ||
Line 24: | Line 23: | ||
====Non-official==== | ====Non-official==== | ||
− | #There are two big computer screens on the northern wall of the [[Bishop]]'s room. (They are presented in the screenshot below.) Break either one and enter through to discover a hidden room that holds 50 | + | # There are two big computer screens on the northern wall of the [[Bishop]]'s room. (They are presented in the screenshot below.) Break either one and enter through to discover a hidden room that holds 50 [[Gold|gold coins]] and various ammunition and health pickups. |
===Bugs=== | ===Bugs=== | ||
+ | The player 1 start ([[Thing]] 0) has no flags set for any of the three [[Skill level#Strife skill levels|difficulty classes]], but because of special handling in the engine, it functions normally in the level. | ||
== Areas / screenshots == | == Areas / screenshots == | ||
− | + | <gallery mode=nolines widths=160px> | |
− | <gallery widths= | ||
Bishop-strife.png|The Bishop confronts the mercenary in his command center. | Bishop-strife.png|The Bishop confronts the mercenary in his command center. | ||
</gallery> | </gallery> | ||
Line 39: | Line 38: | ||
== Deathmatch == | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains seventeen spawn points: | ||
+ | # facing west. ('''thing 94''') | ||
+ | # facing north. ('''thing 95''') | ||
+ | # facing west. ('''thing 96''') | ||
+ | # facing east. ('''thing 97''') | ||
+ | # facing north. ('''thing 98''') | ||
+ | # facing east. ('''thing 109''') | ||
+ | # facing south. ('''thing 110''') | ||
+ | # facing south. ('''thing 111''') | ||
+ | # facing north. ('''thing 206''') | ||
+ | # facing south. ('''thing 207''') | ||
+ | # facing east. ('''thing 208''') | ||
+ | # facing west. ('''thing 209''') | ||
+ | # facing south-west. ('''thing 210''') | ||
+ | # facing south-east. ('''thing 227''') | ||
+ | # facing south-west. ('''thing 367''') | ||
+ | # facing south-west. ('''thing 368''') | ||
+ | # facing south-west. ('''thing 369''') | ||
== Statistics == | == Statistics == | ||
+ | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=380| | ||
+ | vertexes=3278| | ||
+ | linedefs=3420| | ||
+ | sidedefs=4897| | ||
+ | sectors=612| | ||
+ | vertexbefore=2750}} | ||
+ | |||
+ | ===Things=== | ||
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Strife skill levels|skill level]]: | ||
− | = | + | {{col-begin}} |
− | {| {{prettytable}} | + | {{col-break|width=33%}} |
− | |[[ | + | {| {{prettytable|style=text-align: center;}} |
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster#Strife|Enemies]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Acolyte|Acolyte (tan)]]||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shadow Acolyte||14||22||20 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stalker (Strife)|Stalker]]||12||12||13 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Sentinel]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Reaver]]||0||0||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Templar]]||10||12||12 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Crusader]]||7||7||11 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Bishop]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo#Strife|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Electric bolt]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Poison bolt]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Bullet clip]]||4||4||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets (Strife)|Box of bullets]]||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mini-missile]]||1||1||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Crate of missiles]]||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[HE grenade]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Phosphorous grenade]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy pod]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy pack]]||colspan="3"|3 | ||
+ | |- | ||
+ | ![[Item#Strife|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Med patch]]||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medical kit]]||15||15||16 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ammo satchel]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Gold|50 Gold]]||colspan="3"|2 | ||
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Targeter]]||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|11 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Teleport map spot 1||colspan="3"|1 |
|} | |} | ||
− | + | {{col-break}} | |
− | + | {| {{prettytable|style=text-align: center;}} | |
− | === | + | !colspan="4"|Multiplayer |
− | + | |- | |
− | + | !Enemies!!1-2!!3!!4-5 | |
− | + | |- | |
− | + | |style="text-align: left;"|Acolyte (tan)||colspan="3"|10 | |
− | + | |- | |
+ | |style="text-align: left;"|Shadow Acolyte||14||22||20 | ||
+ | |- | ||
+ | |style="text-align: left;"|Stalker||12||12||13 | ||
+ | |- | ||
+ | |style="text-align: left;"|Sentinel||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Reaver||0||0||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Templar||10||12||12 | ||
+ | |- | ||
+ | |style="text-align: left;"|Crusader||7||7||11 | ||
+ | |- | ||
+ | |style="text-align: left;"|Bishop||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Weapon#Strife|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Crossbow]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Assault rifle|Assault rifle (lying)]]||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mini-missile launcher]]||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Grenade launcher]]||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Flamethrower]]||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mauler]]||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[The Sigil of the One God|Sigil 5 (Blast)]]||colspan="3"|1 | ||
+ | |- | ||
+ | !Ammunition!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Electric bolt||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Poison bolt||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Bullet clip||25||25||26 | ||
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of bullets||colspan="3"|13 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Mini-missile||8||8||9 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Crate of missiles||colspan="3"|20 |
|- | |- | ||
− | | | + | |style="text-align: left;"|HE grenade||colspan="3"|7 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Phosphorous grenade||colspan="3"|6 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Energy pod||colspan="3"|16 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Energy pack||colspan="3"|22 |
|- | |- | ||
− | + | !Health & Armor!!1-2!!3!!4-5 | |
|- | |- | ||
− | + | |style="text-align: left;"|Med patch||colspan="3"|34 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Medical kit||27||27||28 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Surgery kit]]||colspan="3"|3 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Leather armor]]||colspan="3"|2 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Metal armor]]||colspan="3"|3 |
|- | |- | ||
− | + | !Items!!1-2!!3!!4-5 | |
|- | |- | ||
− | + | |style="text-align: left;"|Ammo satchel||colspan="3"|3 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Environmental suit]]||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|50 Gold||colspan="3"|2 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Shadow armor]]||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Targeter||colspan="3"|2 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Teleporter beacon]]||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|8 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|17 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Teleport landing||colspan="3"|11 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Teleport map spot 1||colspan="3"|1 |
|} | |} | ||
+ | {{col-end}} | ||
== Technical information == | == Technical information == | ||
Line 121: | Line 242: | ||
== See also == | == See also == | ||
− | + | * | |
− | * | ||
== Sources == | == Sources == | ||
− | + | * | |
− | * | ||
== External links == | == External links == | ||
+ | * | ||
− | + | [[Category:Levels with extra equipment in co-op]] | |
− | |||
− | [[Category:Levels | ||
− |
Revision as of 06:38, 30 July 2019
Strife levels (15-19) Bishop's Fortress |
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This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP16: Fortress: Bishop's Tower is a level in Strife. It uses the music track "Fight". The Bishop himself is confronted at the end of this level. Defeating him earns the player the second piece of the Sigil.
Contents
Walkthrough
Essentials
Other points of interest
Under the sky, there are four ground level sections that are isolated by walls. All can be entered by dropping from the surrounding wall, but the two southern sections can also be accessed by lowering hidden lifts inside the citadel. Exit the northern areas by using the passages in the north and leave the southern areas by using the mentioned lifts. The following items can be found:
- Northwest: Three medical kits
- Northeast: Three medical kits and an ammo satchel
- Southwest: A med patch and a unit of poison bolts
- Southeast: Two med patches and three units of phosphorous grenades
Secrets
Official
There are no official secrets on this level.
Non-official
- There are two big computer screens on the northern wall of the Bishop's room. (They are presented in the screenshot below.) Break either one and enter through to discover a hidden room that holds 50 gold coins and various ammunition and health pickups.
Bugs
The player 1 start (Thing 0) has no flags set for any of the three difficulty classes, but because of special handling in the engine, it functions normally in the level.
Areas / screenshots
Speedrunning
Routes and tricks
Deathmatch
Player spawns
This level contains seventeen spawn points:
- facing west. (thing 94)
- facing north. (thing 95)
- facing west. (thing 96)
- facing east. (thing 97)
- facing north. (thing 98)
- facing east. (thing 109)
- facing south. (thing 110)
- facing south. (thing 111)
- facing north. (thing 206)
- facing south. (thing 207)
- facing east. (thing 208)
- facing west. (thing 209)
- facing south-west. (thing 210)
- facing south-east. (thing 227)
- facing south-west. (thing 367)
- facing south-west. (thing 368)
- facing south-west. (thing 369)
Statistics
Map data
Things | 380 |
Vertices | 3278* |
Linedefs | 3420 |
Sidedefs | 4897 |
Sectors | 612 |
Things
This level contains the following numbers of things per skill level:
|
|