Difference between revisions of "MAP16: Io Base (Hell To Pay)"
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Revision as of 15:25, 13 November 2016
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Template:*series* **-**
MAP16: Io Base is the sixteenth map of Hell To Pay. It was designed by [[ ]] and uses the music track " ". The par time is .
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- (sector 123)
- (sector 316)
- (sector 324)
- (sector 325)
- (sector 326)
- (sector 327)
- (sector 328)
- (sector 368)
- (sector 379)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-n records for the map are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | ** | ||||
NM speed | ** | ||||
UV max | ** | ||||
NM100S | ** | ||||
UV -fast | ** | ||||
UV -respawn | ** | ||||
UV Tyson | ** | ||||
UV pacifist | ** |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 343 |
Vertices | 1641* |
Linedefs | 1799 |
Sidedefs | 2670 |
Sectors | 392 |
Things
This level contains the following numbers of things per skill level:
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