Difference between revisions of "MAP16: Io Base (Hell To Pay)"

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== Walkthrough ==
 
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== Areas / screenshots ==
 
== Areas / screenshots ==

Revision as of 15:25, 13 November 2016

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Template:*series* **-**

MAP16: Io Base is the sixteenth map of Hell To Pay. It was designed by [[ ]] and uses the music track " ". The par time is .

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Io Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 123)
  2. (sector 316)
  3. (sector 324)
  4. (sector 325)
  5. (sector 326)
  6. (sector 327)
  7. (sector 328)
  8. (sector 368)
  9. (sector 379)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 343
Vertices 1641*
Linedefs 1799
Sidedefs 2670
Sectors 392
* The vertex count without the effect of node building is 1375.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links