Difference between revisions of "MAP16: Io Base (Hell To Pay)"

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{{Hell To Pay 12-20}}
###############################
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{{map|slot=MAP16}}
###############################
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'''MAP16: Io Base''' is the eighteenth map of [[Hell To Pay]]. The discrepancy between map slot and progression number is because the MAP31 and MAP32 are inserted between MAP15 and MAP16 as part of the regular progression, instead of being secret levels.
##########  ACHTUNG  ##########
 
###############################
 
###############################
 
 
 
Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
-->
 
{{map|slot=MAP16|nocat=false}}
 
{{*series* **-**}}
 
'''MAP16: Io Base''' is the sixteenth map of [[Hell To Pay]]. It was designed by [[ ]] and uses the [[music]] track " ". The [[par time]] is .
 
 
{{Level stub}}
 
{{Level stub}}
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Io Base]]
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[[File:HellToPay MAP16 map.png|thumb|300x300px|Map of Io Base]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# '''(sector 123)'''
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# ('''sector 123''')
# '''(sector 316)'''
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# ('''sector 316''')
# '''(sector 324)'''
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# ('''sector 324''')
# '''(sector 325)'''
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# ('''sector 325''')
# '''(sector 326)'''
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# ('''sector 326''')
# '''(sector 327)'''
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# ('''sector 327''')
# '''(sector 328)'''
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# ('''sector 328''')
# '''(sector 368)'''
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# ('''sector 368''')
# '''(sector 379)'''
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# ('''sector 379''')
  
 
===Bugs===
 
===Bugs===
  
 
===Demo files===
 
===Demo files===
*  
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*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
<gallery>
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<gallery mode=nolines widths=160px>
|  
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|
 
</gallery>
 
</gallery>
  
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== Deathmatch ==
 
== Deathmatch ==
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===Player spawns===
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This level contains seven spawn points:
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# facing west. ('''thing 237''')
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# facing south. ('''thing 239''')
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# facing south. ('''thing 245''')
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# facing south. ('''thing 246''')
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# facing south. ('''thing 247''')
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# facing east. ('''thing 248''')
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# facing east. ('''thing 249''')
  
 
== Statistics ==
 
== Statistics ==
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|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|22
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|22
|-
 
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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|-
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|22
 
|style="text-align: left;"|Teleport landing||colspan="3"|22
|-
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
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== External links ==
 
== External links ==
*  
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* {{dsda|id=584|title=Hell To Pay demos}}
  
[[Category:**** levels]]
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[[Category:Levels with extra monsters in co-op]]
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[[Category:Levels with extra equipment in co-op]]

Revision as of 10:16, 22 April 2020

Hell To Pay maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Io Base is the eighteenth map of Hell To Pay. The discrepancy between map slot and progression number is because the MAP31 and MAP32 are inserted between MAP15 and MAP16 as part of the regular progression, instead of being secret levels.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Io Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 123)
  2. (sector 316)
  3. (sector 324)
  4. (sector 325)
  5. (sector 326)
  6. (sector 327)
  7. (sector 328)
  8. (sector 368)
  9. (sector 379)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing west. (thing 237)
  2. facing south. (thing 239)
  3. facing south. (thing 245)
  4. facing south. (thing 246)
  5. facing south. (thing 247)
  6. facing east. (thing 248)
  7. facing east. (thing 249)

Statistics

Map data

Things 343
Vertices 1641*
Linedefs 1799
Sidedefs 2670
Sectors 392
* The vertex count without the effect of node building is 1375.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links