MAP16: Living Quarters (STRAIN)

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STRAIN maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Living Quarters is the sixteenth map of STRAIN. It was designed by Charlie Patterson and Eric James Roberts (Ricrob), and uses the music track "Novaroid" by Mark Klem.

Walkthrough[edit]

Map of Living Quarters
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the starting area, go to the southwestern wall and lower it for medikits, a battery, and a box of shotgun shells. (sector 276)
  2. At the blue key, hug the south wall as you go west to the fence, then hop over to the north and go along the north wall into a cave where you can open a wall at the end to get a soul sphere. (sector 247)
  3. In the wooden hall at the left side of the main building, head to the southwest end and use the wall with the corpse in front of it to find two boxes of ammo. (sector 56)
  4. In the exit room, approach the column with red lights on the floor to lower it and get a soul sphere. (sector 218)

Bugs[edit]

A teleporting monster closet connected to the exit room contains two Hell knights (on HNTR) or two barons of Hell (on HMP and UV) that are supposed to teleport into the exit room. However, it is impossible for sound to propagate into the closet meaning that they cannot wake up, rendering 100% kills impossible.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:58.43 Andrea Rovenski (Cyberdemon531) 2020-01-30 strain16max558.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 4, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north-west. (thing 116)
  2. facing north-east. (thing 117)
  3. facing south. (thing 118)
  4. facing south. (thing 119)
  5. facing south. (thing 120)
  6. facing north. (thing 121)
  7. facing north-east. (thing 321)

Statistics[edit]

Map data[edit]

Things 451
Vertices 1322*
Linedefs 1442
Sidedefs 2036
Sectors 306
* The vertex count without the effect of node building is 1137.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]