MAP16: Master Plan (MAYhem 2048)

From DoomWiki.org

Revision as of 05:58, 26 November 2020 by XymphBot (talk | contribs) (External links: Automated edit - Update DSDA link)


MAYhem 2048 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 34 35

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP16: Master Plan is the sixteenth map of MAYhem 2048. It was designed by SFoZ911 and uses the music track "AimShootKill," composed by Tom Mustaine for TNT: Evilution.

Walkthrough

Map of Master Plan
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Use the wall north of the blue key that has a hanging corpse in front of it to find a teleporter. This teleporter will allow you to telefrag former humans. You will eventually get a soul sphere. (sector 71)
  2. After opening the southeast door, go through it and gently drop down to a ledge with a green armor, a medikit, and shotgun shells. From there, go through the south wall to find a super shotgun. (sector 129)
  3. Open the wall south of the start to get a berserk pack. Doing this also opens a wall to the west which holds a backpack. (sector 130)

Bugs

Two sets of 4 shotgun shells (Things 177 and 178) near the rocket launcher in the center have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 327
Vertices 1152*
Linedefs 1185
Sidedefs 1811
Sectors 189
* The vertex count without the effect of node building is 986.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links