MAP16: Mob Quad (2048 Unleashed)

2048 Unleashed maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

All Hope for Terror

33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48
Secret map: 49

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Mob Quad is the sixteenth map of 2048 Unleashed. It was designed by Mithran Denizen and uses the music track "Bye Bye American Pie" by Robert Prince.

Contents

WalkthroughEdit

Map of Mob Quad
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

You start facing an open field that contains a number of monsters, including many zombiemen on I'm Too Young To Die (ITYTD) and Hey Not Too Rough (HNTR) skill levels or demons on Ultra-Violence (UV) and Nightmare (NM). Take the berserk pack in front of you (and an armor on ITYTD and HNTR) then head east up a set of steps with health bonuses to find two switches guarded by demons, along with two Hell knights on UV and NM. The south switch requires the red keycard, while pressing the north switch lowers a lift in the north-west corner of the field. Approaching this switch will open a closet to the north containing cacodemons, and a second closet next to the lift containing (depending on skill level) an imp and a knight/revenant.

After riding the lift up turn right and follow the path round - watch out for a closet opening on your left to reveal arachnotrons and/or imps as well as an assault by flying monsters when you get close to the red key. After taking the red key, deal with the cacodemons (and pain elemental on UV and NM) that attack from the north then return to the two switches you found earlier and press the south switch, which will raise a set of steps in the water pool in the south-west corner (armor bonuses will appear on the steps to guide you). Climb the steps and kill any waiting spectres then approach the southern tech wall between the exit signs to open it and reveal a passage. Kill the demon (or spectre on UV and NM) behind the wall then step into the passage to finish the level.

Other points of interestEdit

A rocket launcher can be found on a red step in the north-west corner of the field, while a plasma gun can be found on a small ledge near the two switches.

An armor is sitting by a dead tree in the middle of the field. On ITYTD and HNTR this is replaced with a megaarmor.

SecretsEdit

  1. In the field, head behind the north column and flip the switch to lower the supercharge pillar. This will stay down for just one second, so grab it quickly. (sector 240)
  2. In the north-east corner is a super shotgun behind a low wall. Shoot the switch through the vines behind the weapon to collect it. (sector 231)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 21, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing south-west. (thing 208)
  2. facing south-east. (thing 209)
  3. facing north-east. (thing 210)
  4. facing north-west. (thing 211)

StatisticsEdit

Map dataEdit

Things 416
Vertices 1977*
Linedefs 1898
Sidedefs 3159
Sectors 339
* The vertex count without the effect of node building is 1537.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit