MAP16: Mr. X (Scythe 2)

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Template:Scythe 2 11-20

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Mr. X is the sixteenth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track “ ”. It is the first map of the waste episode.

Strategy

Map of MAP16

Overview

There is only one foe in this map - a deadly evil marine who will make occasional appearances before the real fight near the red key. He is very fast and armed with a plasma rifle.

Walkthrough

Secrets

  1. After getting the yellow keycard, open the yellow bars and shoot the lights to your right. This opens one piece of a misaligned wall to your left. Inside you can get nine health bonuses and a combat armor (Sector 139).
  2. Pressing the left switch in the room of secret #1 opens a small chamber behind the blue bars with a backpack inside (Sector 146).
  3. In the room with many boxes, go behind the right set of boxes and climb them. Then jump towards the other set where a shotgun can be seen and get it (Sector 187).

Speedrunning

Routes and tricks

Areas and screenshots

Statistics

Map data

Things 81
Vertices 1735
Linedefs 1696
Sidedefs 2755
Sectors 290

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Imps 12 12 12
Evil marine 1 1 1
Powerups ITYTD and HNTR HMP UV and NM
Health bonuses 9 9 9
Stimpacks 1 1 1
Medikits 1 1 1
Soul spheres 0 1 0
Megaspheres 1 0 0
Armor bonuses 2 2 2
Security armors 2 2 2
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 0
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Clips 3 3 3
Shells 2 2 2
Explosive barrels 9 9 9
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Blue skulls 1 1 1
Yellow skulls 1 1 1

Trivia

See also

External links