Difference between revisions of "MAP16: Mutual Destruction (Alien Vendetta)"
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'''MAP16: Mutual Destruction''' is the sixteenth map of [[Alien Vendetta]]. It was designed by [[Brad Spencer]] and uses the music track "Waltz of the Demons" from [[Doom]]. | '''MAP16: Mutual Destruction''' is the sixteenth map of [[Alien Vendetta]]. It was designed by [[Brad Spencer]] and uses the music track "Waltz of the Demons" from [[Doom]]. | ||
+ | [[image:AlienVendetta-map16-start.png|right|thumb|Start]] | ||
+ | [[image:AlienVendetta-map16-suit.png|right|thumb|Nukage]] | ||
+ | [[image:AlienVendetta-map16-bfg.png|right|thumb|BFG and imps]] | ||
==Strategy== | ==Strategy== | ||
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===Routes and tricks=== | ===Routes and tricks=== | ||
+ | |||
+ | [[image:AlienVendetta-map16-blue.png|right|thumb|Blue room]] | ||
+ | [[image:AlienVendetta-map16-trap.png|right|thumb|Ambushed hellnights]] | ||
+ | [[image:AlienVendetta-map16-lava.png|right|thumb|Lava]] | ||
===Records=== | ===Records=== |
Revision as of 03:59, 1 April 2007
Alien Vendetta maps 11-20 |
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
MAP16: Mutual Destruction is the sixteenth map of Alien Vendetta. It was designed by Brad Spencer and uses the music track "Waltz of the Demons" from Doom.
Contents
Strategy
Walkthrough
Secrets
- Proceed through the door at the start and into a square-shaped corridor with an exit corridor to the north. When you start walking down the north corridor, you can hear a lift lower behind you. Run back into the square-shaped hallway and you can see that the door to the left of the opening to the north hall has opened. Behind it is a secret area with a backpack and a rocket launcher.
- Immediately after passing through the teleporter in the crate room with six switches, turn around and open the wall with the lightning bolt on it. Inside is a soul sphere.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | ** | ||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Statistics
Map data
Things | |
Vertices | |
Linedefs | |
Sidedefs | |
Sectors |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Energy cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards | |||
Red skulls | |||
Yellow cards | |||
Yellow skulls |