Difference between revisions of "MAP16: Protean Cybex (Hacx)"

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{{map|slot=MAP16}}
 
{{map|slot=MAP16}}
 
{{level stub}}   
 
{{level stub}}   
'''MAP16: Protean Cybex''' is the sixteenth map of [[Hacx]]. It was designed by [[Marc Pullen]].
+
'''MAP16: Protean Cybex''' is the sixteenth map of [[Hacx]]. It was designed by [[Marc Pullen]] and uses the [[Adding custom music|music]] track " ".
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 14: Line 14:
  
 
===Secrets===
 
===Secrets===
 +
# ('''sector 86''')
 +
 +
===Bugs===
 +
 +
===Demo files===
 +
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
<gallery>
+
<gallery mode=nolines widths=160px>
|  
+
|  
 
</gallery>
 
</gallery>
 +
 +
== Speedrunning ==
 +
===Routes and tricks===
 +
 +
===Current records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
 +
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]|| || || || ||
 +
|-
 +
|[[NM 100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|}
 +
 +
===Miscellaneous demos===
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
| || || || || ||
 +
|}
 +
 +
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains eight spawn points:
 +
# facing south-east. ('''thing 9''')
 +
# facing south-west. ('''thing 10''')
 +
# facing north-west. ('''thing 11''')
 +
# facing north-east. ('''thing 12''')
 +
# facing east. ('''thing 13''')
 +
# facing south. ('''thing 14''')
 +
# facing west. ('''thing 15''')
 +
# facing north. ('''thing 16''')
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=104|
 +
  vertexes=392|
 +
  linedefs=476|
 +
  sidedefs=679|
 +
  sectors=119|
 +
  vertexbefore=346}}
 +
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Roaming mine]]||0||0||4
 +
|-
 +
|style="text-align: left;"|[[Thug]]||32||0||0
 +
|-
 +
|style="text-align: left;"|[[Android]]||0||24||0
 +
|-
 +
|style="text-align: left;"|[[Phage]]||0||0||4
 +
|-
 +
|style="text-align: left;"|[[Monstruct]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Terminatrix]]||0||2||2
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Uzi]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Case of rounds]]||colspan="3"|4
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Roaming mine||0||0||4
 +
|-
 +
|style="text-align: left;"|Thug||32||0||0
 +
|-
 +
|style="text-align: left;"|Android||0||24||0
 +
|-
 +
|style="text-align: left;"|Phage||0||0||4
 +
|-
 +
|style="text-align: left;"|Monstruct||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Terminatrix||0||2||2
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Cryogun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Uzi||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Photon 'zooka]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Stick]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Nuker]]||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Case of rounds||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Case of cartridges]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Case of torpedoes]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Molecule tank]]||colspan="3"|2
 +
|-
 +
![[Item#Doom games|Items]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Cenotrophexine]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Body armor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[007Microtel]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Enk blind]]||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 +
|}
 +
{{col-end}}
 +
 +
== Technical information ==
  
 
== Inspiration and development ==
 
== Inspiration and development ==

Revision as of 06:44, 3 December 2021

Hacx maps
First "episode"

01 02 03 04 05 06

Second "episode"

07 08 09 10 11

Third "episode"

12 13 14 15

Final "episode"
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP16: Protean Cybex is the sixteenth map of Hacx. It was designed by Marc Pullen and uses the music track " ".

Walkthrough

Map of Protean Cybex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Upon spawning, with no movement, turn 180 degrees to exit the level.

Other points of interest

Secrets

  1. (sector 86)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing south-east. (thing 9)
  2. facing south-west. (thing 10)
  3. facing north-west. (thing 11)
  4. facing north-east. (thing 12)
  5. facing east. (thing 13)
  6. facing south. (thing 14)
  7. facing west. (thing 15)
  8. facing north. (thing 16)

Statistics

Map data

Things 104
Vertices 392*
Linedefs 476
Sidedefs 679
Sectors 119
* The vertex count without the effect of node building is 346.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links