Difference between revisions of "MAP16: Protean Cybex (Hacx)"
From DoomWiki.org
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{{map|slot=MAP16}} | {{map|slot=MAP16}} | ||
{{level stub}} | {{level stub}} | ||
− | '''MAP16: Protean Cybex''' is the sixteenth map of [[Hacx]]. It was designed by [[Marc Pullen]]. | + | '''MAP16: Protean Cybex''' is the sixteenth map of [[Hacx]]. It was designed by [[Marc Pullen]] and uses the [[Adding custom music|music]] track " ". |
== Walkthrough == | == Walkthrough == | ||
Line 14: | Line 14: | ||
===Secrets=== | ===Secrets=== | ||
+ | # ('''sector 86''') | ||
+ | |||
+ | ===Bugs=== | ||
+ | |||
+ | ===Demo files=== | ||
+ | * | ||
== Areas / screenshots == | == Areas / screenshots == | ||
− | <gallery> | + | <gallery mode=nolines widths=160px> |
− | + | | | |
</gallery> | </gallery> | ||
+ | |||
+ | == Speedrunning == | ||
+ | ===Routes and tricks=== | ||
+ | |||
+ | ===Current records=== | ||
+ | The records for the map at the [[Doom Speed Demo Archive]] are: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | ! Run !! Time !! Player !! Date !! File !! Notes | ||
+ | |- | ||
+ | |[[UV speed]]|| || || || || | ||
+ | |- | ||
+ | |[[NM speed]]|| || || || || | ||
+ | |- | ||
+ | |[[UV max]]|| || || || || | ||
+ | |- | ||
+ | |[[NM 100S]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -fast]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -respawn]]|| || || || || | ||
+ | |- | ||
+ | |[[UV Tyson]]|| || || || || | ||
+ | |- | ||
+ | |[[UV pacifist]]|| || || || || | ||
+ | |} | ||
+ | |||
+ | ===Miscellaneous demos=== | ||
+ | {| {{prettytable}} | ||
+ | ! Run !! Time !! Player !! Date !! File !! Notes | ||
+ | |- | ||
+ | | || || || || || | ||
+ | |} | ||
+ | |||
+ | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains eight spawn points: | ||
+ | # facing south-east. ('''thing 9''') | ||
+ | # facing south-west. ('''thing 10''') | ||
+ | # facing north-west. ('''thing 11''') | ||
+ | # facing north-east. ('''thing 12''') | ||
+ | # facing east. ('''thing 13''') | ||
+ | # facing south. ('''thing 14''') | ||
+ | # facing west. ('''thing 15''') | ||
+ | # facing north. ('''thing 16''') | ||
== Statistics == | == Statistics == | ||
+ | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=104| | ||
+ | vertexes=392| | ||
+ | linedefs=476| | ||
+ | sidedefs=679| | ||
+ | sectors=119| | ||
+ | vertexbefore=346}} | ||
+ | |||
+ | ===Things=== | ||
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Roaming mine]]||0||0||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Thug]]||32||0||0 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Android]]||0||24||0 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Phage]]||0||0||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Monstruct]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Terminatrix]]||0||2||2 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Uzi]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Case of rounds]]||colspan="3"|4 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Roaming mine||0||0||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Thug||32||0||0 | ||
+ | |- | ||
+ | |style="text-align: left;"|Android||0||24||0 | ||
+ | |- | ||
+ | |style="text-align: left;"|Phage||0||0||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Monstruct||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Terminatrix||0||2||2 | ||
+ | |- | ||
+ | !Weapons!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cryogun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Uzi||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Photon 'zooka]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stick]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Nuker]]||colspan="3"|1 | ||
+ | |- | ||
+ | !Ammunition!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Case of rounds||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Case of cartridges]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Case of torpedoes]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Molecule tank]]||colspan="3"|2 | ||
+ | |- | ||
+ | ![[Item#Doom games|Items]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cenotrophexine]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Body armor]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[007Microtel]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Enk blind]]||colspan="3"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8 | ||
+ | |} | ||
+ | {{col-end}} | ||
+ | |||
+ | == Technical information == | ||
== Inspiration and development == | == Inspiration and development == |
Revision as of 06:44, 3 December 2021
Hacx maps |
---|
First "episode" |
Second "episode" |
Third "episode" |
Final "episode"
|
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP16: Protean Cybex is the sixteenth map of Hacx. It was designed by Marc Pullen and uses the music track " ".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Upon spawning, with no movement, turn 180 degrees to exit the level.
Other points of interest
Secrets
- (sector 86)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Deathmatch
Player spawns
This level contains eight spawn points:
- facing south-east. (thing 9)
- facing south-west. (thing 10)
- facing north-west. (thing 11)
- facing north-east. (thing 12)
- facing east. (thing 13)
- facing south. (thing 14)
- facing west. (thing 15)
- facing north. (thing 16)
Statistics
Map data
Things | 104 |
Vertices | 392* |
Linedefs | 476 |
Sidedefs | 679 |
Sectors | 119 |
Things
This level contains the following numbers of things per skill level:
|
|