Difference between revisions of "MAP16: Rip and Hair (32in24 III)"

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{{map|slot=MAP16}}
 
{{map|slot=MAP16}}
 
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'''MAP16: Rip and Hair''' is the sixteenth map of [[32in24 III]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[Shaikoten]] and [[Sarah Mancuso (esselfortium)]], and uses the [[Adding custom music|music]] track " ".
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'''MAP16: Rip and Hair''' is the sixteenth map of [[32in24 III]], a 1v1 [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[Shaikoten]] and [[Sarah Mancuso (esselfortium)]], and uses the [[Adding custom music|music]] track "[[Doom II music|Message for the Archvile]], originally composed by [[Robert Prince]] for [[Doom II]].
  
 
== Analysis ==
 
== Analysis ==

Revision as of 18:31, 27 August 2018

32in24 III maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP16: Rip and Hair is the sixteenth map of 32in24 III, a 1v1 deathmatch megawad. It was designed by Shaikoten and Sarah Mancuso (esselfortium), and uses the music track "Message for the Archvile, originally composed by Robert Prince for Doom II.

Analysis

Map of Rip and Hair

Map layout

Player spawns

This level contains six spawn points:

  1. facing east. (thing 0)
  2. facing south. (thing 7)
  3. facing north. (thing 11)
  4. facing south. (thing 12)
  5. facing south. (thing 14)
  6. facing west. (thing 16)

Areas / screenshots

Statistics

Map data

Things 27
Vertices 452*
Linedefs 434
Sidedefs 705
Sectors 76
* The vertex count without the effect of node building is 345.

Things

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 2
Super shotgun 1
Chaingun 3
Rocket launcher 1
Plasma gun 1
Health & Armor 1-2 3 4-5
Stimpack 2
Megaarmor 1
Miscellaneous 1-2 3 4-5
Deathmatch start 6
Teleport landing 1

See also

External links