Difference between revisions of "MAP16: Rip and Hair (32in24 III)"
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− | '''MAP16: Rip and Hair''' is the sixteenth map of [[32in24 III]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[Shaikoten]] and [[Sarah Mancuso (esselfortium)]], and uses the [[Adding custom music|music]] track " | + | '''MAP16: Rip and Hair''' is the sixteenth map of [[32in24 III]], a 1v1 [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[Shaikoten]] and [[Sarah Mancuso (esselfortium)]], and uses the [[Adding custom music|music]] track "[[Doom II music|Message for the Archvile]], originally composed by [[Robert Prince]] for [[Doom II]]. |
== Analysis == | == Analysis == |
Revision as of 18:31, 27 August 2018
32in24 III maps 12-20 |
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01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP16: Rip and Hair is the sixteenth map of 32in24 III, a 1v1 deathmatch megawad. It was designed by Shaikoten and Sarah Mancuso (esselfortium), and uses the music track "Message for the Archvile, originally composed by Robert Prince for Doom II.
Contents
Analysis
Map layout
Player spawns
This level contains six spawn points:
- facing east. (thing 0)
- facing south. (thing 7)
- facing north. (thing 11)
- facing south. (thing 12)
- facing south. (thing 14)
- facing west. (thing 16)
Areas / screenshots
Statistics
Map data
Things | 27 |
Vertices | 452* |
Linedefs | 434 |
Sidedefs | 705 |
Sectors | 76 |
Things
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 1 | ||
Shotgun | 2 | ||
Super shotgun | 1 | ||
Chaingun | 3 | ||
Rocket launcher | 1 | ||
Plasma gun | 1 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 2 | ||
Megaarmor | 1 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 6 | ||
Teleport landing | 1 |