MAP16: Rip and Hair (32in24 III)
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Revision as of 17:22, 16 August 2018 by XymphBot (talk | contribs) (→Analysis: Automated edit - Map link, caption & dimensions)
32in24 III maps 12-20 |
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01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Rip and Hair is the sixteenth map of 32in24 III, a deathmatch megawad. It was designed by Shaikoten and Sarah Mancuso (esselfortium), and uses the music track " ".
Contents
Analysis
Map layout
Player spawns
This level contains six spawn points:
- (thing 0)
- (thing 7)
- (thing 11)
- (thing 12)
- (thing 14)
- (thing 16)
Areas / screenshots
Statistics
Map data
Things | 27 |
Vertices | 452* |
Linedefs | 434 |
Sidedefs | 705 |
Sectors | 76 |
Things
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 1 | ||
Shotgun | 2 | ||
Super shotgun | 1 | ||
Chaingun | 3 | ||
Rocket launcher | 1 | ||
Plasma gun | 1 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 2 | ||
Megaarmor | 1 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 6 | ||
Teleport landing | 1 |