Difference between revisions of "MAP16: Scout Bay (Daedalus: Alien Defense)"
From DoomWiki.org
[checked revision] | [checked revision] |
(→Trivia) |
(→Walkthrough: added walkthrough) |
||
Line 9: | Line 9: | ||
===Essentials=== | ===Essentials=== | ||
+ | ====First visit==== | ||
+ | Enter the door on the east side of the room, and follow the small narrow corridor into the power room. The door at the other end leads to a smaller room containing a Hell knight, a rocket launcher, rockets and a switch. Trip the switch, and it will give you a camera's eye view of the [[MAP09: Cryonics (Daedalus: Alien Defense)|Cryonics]] power room, which is now accessible. Return to [[MAP08: Secondary Bridge (Daedalus: Alien Defense)|Secondary Bridge]] via Brig and Storage. | ||
+ | |||
+ | ====Second visit==== | ||
+ | Go through the exit from the travel tube, and follow the stairs and corridor down to two doors, which lead to shuttle bays. Go through the door which is not broken; this leads to the bay containing the captain's scout ship. | ||
+ | |||
+ | The inclines on the ship are shallow enough for it be climbed on - to enter the ship itself, stand on the hatch on the west side. Open the door at the bottom and watch out for the Hell knight at very close quarters. Go into the engine room (marked by green arrows, and the only other working door), kill the other Hell knight and activate the charging booth, which will give you permanent knowledge of the alien language. Activate the panel with three triangles and you'll get a message saying that a functional microgen is needed. At the same time, your ally hacks into the computer system in such a way that it allows you to steal the microgen from Cryonics. Return to [[MAP12: Storage (Daedalus: Alien Defense)|Storage]] via Secondary Bridge. | ||
+ | |||
+ | ====Third visit==== | ||
+ | Enter the scout ship again, and replace the microgen. Activate the panel with three triangles and the engines will power up. Go to the front of the ship, and watch as the ship launches into [[MAP21: Landing Site (Daedalus: Alien Defense)|the great beyond]]. | ||
===Other points of interest=== | ===Other points of interest=== | ||
+ | Much of this map is optional as far as making progress within the game is concerned. The bulk of it can be accessed via a horizontal travel tube in [[MAP12: Storage (Daedalus: Alien Defense)|Storage]]. | ||
===Secrets=== | ===Secrets=== |
Revision as of 19:03, 28 October 2020
Daedalus maps |
---|
Out of the trashcan and into the fire |
Gentlebeings, start your engines
|
Driving Miss Deadly |
Wo ist der U-bahn, bitte? |
MAP16: Scout Bay is the sixteenth map of Daedalus: Alien Defense. It was designed by Andrew Griffiths (Hungry Donner) and uses the music track " ".
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough
Essentials
First visit
Enter the door on the east side of the room, and follow the small narrow corridor into the power room. The door at the other end leads to a smaller room containing a Hell knight, a rocket launcher, rockets and a switch. Trip the switch, and it will give you a camera's eye view of the Cryonics power room, which is now accessible. Return to Secondary Bridge via Brig and Storage.
Second visit
Go through the exit from the travel tube, and follow the stairs and corridor down to two doors, which lead to shuttle bays. Go through the door which is not broken; this leads to the bay containing the captain's scout ship.
The inclines on the ship are shallow enough for it be climbed on - to enter the ship itself, stand on the hatch on the west side. Open the door at the bottom and watch out for the Hell knight at very close quarters. Go into the engine room (marked by green arrows, and the only other working door), kill the other Hell knight and activate the charging booth, which will give you permanent knowledge of the alien language. Activate the panel with three triangles and you'll get a message saying that a functional microgen is needed. At the same time, your ally hacks into the computer system in such a way that it allows you to steal the microgen from Cryonics. Return to Storage via Secondary Bridge.
Third visit
Enter the scout ship again, and replace the microgen. Activate the panel with three triangles and the engines will power up. Go to the front of the ship, and watch as the ship launches into the great beyond.
Other points of interest
Much of this map is optional as far as making progress within the game is concerned. The bulk of it can be accessed via a horizontal travel tube in Storage.
Secrets
There are no official secrets on this map.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics
Map data
Things | 822 |
Vertices | 14491* |
Linedefs | 13046 |
Sidedefs | 23008 |
Sectors | 1658 |
Things
This level contains the following numbers of things per skill level:
Technical information
Inspiration and development
Trivia
In early beta versions, this map was called "Their Engine Room".