Difference between revisions of "MAP16: Suburbs (Doom II)"

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===Routes and tricks===
 
===Routes and tricks===
  
===Records===
+
===Current records===
The [[Compet-N]] records for the map are:
+
The [[Compet-n]] records for the map are:
 +
 
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]||00:11||[[Adam Hegyi]]||2001-03-24||{{competnftp|doom2/speed/lv16-011.zip|lv16-011.zip}}||
 
|[[UV speed]]||00:11||[[Adam Hegyi]]||2001-03-24||{{competnftp|doom2/speed/lv16-011.zip|lv16-011.zip}}||
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|[[UV max]]||02:46||[[Radek Pecka]]||2002-08-16||{{competnftp|doom2/max/lv16-246.zip|lv16-246.zip}}||
 
|[[UV max]]||02:46||[[Radek Pecka]]||2002-08-16||{{competnftp|doom2/max/lv16-246.zip|lv16-246.zip}}||
 
|-
 
|-
|[[NM100S]]||00:42||[[JC Dorne]]||2014-12-17||{{competnftp|doom2/nm100s/ns16-042.zip|ns16-042.zip}}||
+
|[[NM100S]]||00:42||[[Jean-Charles Dorne (JCD)]]||2014-12-17||{{competnftp|doom2/nm100s/ns16-042.zip|ns16-042.zip}}||
 
|-
 
|-
|[[UV -fast]]||02:49||[[Ole Hartvigsen]]||2000-06-04||{{competnftp|doom2/fast/fa16-249.zip|fa16-249.zip}}||
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|[[UV -fast]]||02:49||[[Ole Hartvigsen (hartvix)]]||2000-06-04||{{competnftp|doom2/fast/fa16-249.zip|fa16-249.zip}}||
 
|-
 
|-
 
|[[UV -respawn]]||02:11||[[Henning Skogstø]]||2000-04-05||{{competnftp|doom2/respawn/re16-211.zip|re16-211.zip}}||
 
|[[UV -respawn]]||02:11||[[Henning Skogstø]]||2000-04-05||{{competnftp|doom2/respawn/re16-211.zip|re16-211.zip}}||
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|}
 
|}
  
''The data was last verified in its entirety on October 21, 2012.''
+
''The data was last verified in its entirety on July 5, 2020.''
  
 
== Deathmatch ==
 
== Deathmatch ==
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== Inspiration and development ==
 
== Inspiration and development ==
 
Sandy Petersen has claimed that the layouts of two of the buildings in Suburbs were directly taken from real life: one was modeled after his own house, and the other was modeled after his father's house.{{cite web|author=[[Sandy Petersen|Petersen, Sandy]]|title=''Favorite Doom level? Doom 2, level 16. One building is my actual house plans. Another is my dad's. The more you know ...''|url=https://twitter.com/SandyofCthulhu/status/755234452754669570|publication=Twitter|publishdate=18 July 2016|accessdate=21 July 2016}}
 
Sandy Petersen has claimed that the layouts of two of the buildings in Suburbs were directly taken from real life: one was modeled after his own house, and the other was modeled after his father's house.{{cite web|author=[[Sandy Petersen|Petersen, Sandy]]|title=''Favorite Doom level? Doom 2, level 16. One building is my actual house plans. Another is my dad's. The more you know ...''|url=https://twitter.com/SandyofCthulhu/status/755234452754669570|publication=Twitter|publishdate=18 July 2016|accessdate=21 July 2016}}
 +
 +
== Trivia ==
 +
{{French level name|La Banlieue}}
  
 
== External links ==
 
== External links ==
 
* {{competnmap|2|217|MAP16}}
 
* {{competnmap|2|217|MAP16}}
* {{dsda|id=945|mapid=216|title=MAP16 demos}}
+
* {{dsda2|wad=doom2|map=Map+16|title=MAP16 demos}}
 
* [http://ian-albert.com/games/doom_2_maps/ Top-down perspective view of all Doom II levels] by Ian Albert
 
* [http://ian-albert.com/games/doom_2_maps/ Top-down perspective view of all Doom II levels] by Ian Albert
  

Revision as of 16:15, 15 November 2020

Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

Sony-PlayStation-5501-Console-FL.png

This level has a
console version.

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Suburbs is the sixteenth map of Doom II. It was designed by Sandy Petersen and uses the music track "The Demon's Dead". The par time is 2:30.

In the Sony PlayStation and Sega Saturn versions of Doom II, this level grants the player access to the hidden level MAP58: The Mansion.

Walkthrough

Map of Suburbs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

From the start, walk straight ahead and go through the door just around the corner. The outdoor area you'll arrive in (A) consists of two small buildings inside a tall, circular, black barrier wall, as well as several buildings outside the wall. There are two exits in the black wall (B); go through either and make your way to the nukage pond in the southwest corner of the map. In the pool is a wooden structure with some stairs leading up to the blue skull key (C). Upon picking the key up, a large number of monsters will teleport in, so be prepared.

At the north end of the map is a grey brick building; walk up the stairs in the corner and go through the lion-faced door around the corner at the top. Inside is a glowing blue/red wall as well as a blue key door. Open the blue door and pick up the red skull key inside (D). Next to the red key is a satyr face switch. Flip it; it lowers the glowing blue/red wall in the previous room, revealing a hidden teleporter. Run to it quickly, as it only lowers for a short time period. You'll be taken to an otherwise unreachable platform with some likely useful plasma guns (E).

Once you're ready to exit the level, make your way to the structure made of several black and gray "cubes" in the northeast (F). The two platforms with the more rectangular-shaped patterns on them lower like lifts, allowing you to access the highest ledge. Once you reach the top, turn around and lower the second lift platform again (while still on the top ledge). This causes the wall of the ledge you're on to lower as well, revealing the exit teleporter blocked by a red skull column (G); open it using your key and exit.

Other points of interest

The southwest corner of the complete map contains a rectangular inaccessible area connected to the nukage pool by a small tunnel. This room contains the swarm of imps, cacodemons, and mancubi which teleport in when obtaining the blue key.

Secrets

Official

  1. Enter the southern building in the central area in the level (H). Inside is a blue-carpeted room with a small pedestal-like structure in its center. Use this pedestal as you would a lift, and ride up. There is a small fiery hole in the eastern wall of this room. Shoot inside this hole to cause one of the bookshelves to rise, revealing a megasphere (I). (sector 41) You will need to fall into the pit for the secret to count, as it is possible to retrieve the megasphere without triggering the secret.
  2. Use the torch in the southwestern corner of the room to raise the wall in front of the pair of eyes. It leaves a small, low wall which you can use as a lift to get level with the eyes, allowing you to shoot the eyes. Once you hear the sound of a door opening, turn right to enter a newly opened alcove (K). (sector 33) Alternatively, you can ride the same pedestal as for secret #1 and use the super shotgun, thanks to its wide spread it may impact the eyes after a few tries.
  3. Enter the red brick building in the east of the map through the door on its eastern wall (L). The corpse-wall behind the door is an illusion that can be walked straight through. (sector 13)
  4. Inside secret #3, lower the right grey stone wall (M) and ride it up. Once at the top, run onto the adjacent raised platform, into a pool of blood. Flip the switch to reveal a BFG9000 (N). (sector 7)

Non-official

  1. To get to the raised platform with the plasma guns on it, go inside the northernmost building. Behind the blue door is a red skull key sitting in a window. Stand in the window sill and press the satyr-faced switch to lower the big blue/red fire wall in the previous room, which reveals a teleporter. Step through to get the plasma guns.

Secret exit [Sony PlayStation / Sega Saturn only]: Jump from the plasma gun platform and get to the nearby red brick building. Go through the door on its western wall. You can now walk through the corpse-wall into the small alcove (the door has been temporarily raised). It contains a secret exit switch that takes you to MAP58: The Mansion.

Bugs

The high number of monsters in this level, combined with the high occurrence of monster infighting that results, frequently causes the Sony PlayStation port of the game to crash on high skill settings during the level. Also, in the Doom II port found in the Xbox version of Doom 3/Resurrection of Evil, if too many monsters are on the map and a game is saved and later restarted, it runs the risk of freezing upon loading it, resulting in needing to reboot the Xbox system entirely and starting the game anew.

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:11 Adam Hegyi 2001-03-24 lv16-011.zip
NM speed 00:12 Marijo Sedlić (Sedlo) 1999-09-12 nm16-012.zip
UV max 02:46 Radek Pecka 2002-08-16 lv16-246.zip
NM100S 00:42 Jean-Charles Dorne (JCD) 2014-12-17 ns16-042.zip
UV -fast 02:49 Ole Hartvigsen (hartvix) 2000-06-04 fa16-249.zip
UV -respawn 02:11 Henning Skogstø 2000-04-05 re16-211.zip
UV Tyson 07:33 Jim Leonard (Xit Vono) 2002-07-24 ty16-733.zip
UV pacifist 00:11 Adam Hegyi 2001-03-24 pa16-011.zip

The data was last verified in its entirety on July 5, 2020.

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing south-west. (thing 6)
  2. facing south-west. (thing 242)
  3. facing north. (thing 243)
  4. facing south. (thing 244)
  5. facing north-west. (thing 245)
  6. facing north-east. (thing 246)
  7. facing south-east. (thing 247)

Statistics

Map data

Things 249
Vertices 754*
Linedefs 778
Sidedefs 1088
Sectors 142
* The vertex count without the effect of node building is 625.

Things

This level contains the following numbers of things per skill level:

Inspiration and development

Sandy Petersen has claimed that the layouts of two of the buildings in Suburbs were directly taken from real life: one was modeled after his own house, and the other was modeled after his father's house.[1]

Trivia

The official French name of this level is La Banlieue.

External links

References

  1. Petersen, Sandy (18 July 2016). "Favorite Doom level? Doom 2, level 16. One building is my actual house plans. Another is my dad's. The more you know ...." Twitter. Retrieved 21 July 2016.