MAP16: The Canyons (The Talosian Incident)

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The Talosian Incident maps 12-18, 31-32

01 02 03 04 05 06 07 08 09 10 11
(12 - 18, 31 - 32)

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: The Canyons is the sixteenth map of The Talosian Incident. It was designed by John Bye (Gestalt666) and uses a music track by David Shaw (Tolwyn).

Walkthrough[edit]

Map of The Canyons
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you reach the canyon proper, take the left path and look along the right wall for an indentation you can open up. An arch-vile guards weapons inside this small room. (sector 209)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:18.23 Kristian Ronge 2007-03-26 talolmps.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 4, 2022.

Statistics[edit]

Map data[edit]

Things 105
Vertices 1046*
Linedefs 1195
Sidedefs 1737
Sectors 219
* The vertex count without the effect of node building is 923.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]