Difference between revisions of "MAP16: The Core (Speed of Doom)"

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SpeedOfDoom-map16-start.png|Start.
 
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SpeedOfDoom-map16-secret.png|Secret passage.
 
SpeedOfDoom-map16-secret.png|Secret passage.

Revision as of 14:15, 6 February 2017

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Speed of Doom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: The Core is the sixteenth map of Speed of Doom. It was designed by Darkwave0000 and uses Getaway, an original MIDI by Stuart Rynn. The par time is unknown.

Walkthrough

Map of The Core
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

Official

  1. In the first room with the central rail with bonuses, check the pillar in front of the second lift, it reveals a switch that opens a secret area behind. Follow the path, grab the rocket launcher. (sector 236)

Non-official

  1. The left door in the start lift can be opened when you have the six keys. There is a megasphere here.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:53 Daniel Jakobsson (dannebubinga) 2011-08-09 sd16-053.zip
NM speed
UV max 03:04 Daniel Jakobsson (dannebubinga) 2011-08-09 sd16-304.zip
NM100S
UV -fast 03:54 AconyX 2011-02-08 sd16f354.zip
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos

Run Time Player Date File Notes
UV -nomonsters 00:53 AconyX 2011-02-20 sd16o053.zip
First Demo Attempt 28:09 Nikolay Kamnev (Heretic) 2010-03-19 sod-hrt.zip 1

1. ^ Final time of 10:01.

Last updated on June 19, 2013.

Deathmatch

Statistics

Map data

Things 796
Vertices 4112*
Linedefs 4073
Sidedefs 6749
Sectors 799
* The vertex count without the effect of node building is 3341.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links