Difference between revisions of "MAP16: The Core (Speed of Doom)"

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m (Walkthrough: Automated edit - Map link, caption, dimensions & spots)
m (Automated edit - No par time in MAPINFO)
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{{Level stub}}
 
{{Level stub}}
 +
{{Speed of Doom 12-20}}
 
{{map|slot=MAP16|name=Core (Speed of Doom)}}
 
{{map|slot=MAP16|name=Core (Speed of Doom)}}
{{Speed of Doom 11-20}}
+
'''MAP16: The Core''' is the sixteenth map of [[Speed of Doom]]. It was designed by [[Darkwave0000]] and uses Getaway, an original MIDI by [[Stuart Rynn]].
'''MAP16: The Core''' is the sixteenth map of [[Speed of Doom]]. It was designed by [[Darkwave0000]] and uses Getaway, an original MIDI by [[Stuart Rynn]]. The [[par time]] is unknown.
 
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 25: Line 25:
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
<gallery>
+
<gallery mode=nolines widths=160px>
 
SpeedOfDoom-map16-start.png|Start.
 
SpeedOfDoom-map16-start.png|Start.
 
SpeedOfDoom-map16-secret.png|Secret passage.
 
SpeedOfDoom-map16-secret.png|Secret passage.
Line 80: Line 80:
  
 
''Last updated on June 19, 2013.''
 
''Last updated on June 19, 2013.''
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{{Mapdata}}
+
{{mapdata|
 +
  things=796|
 +
  vertexes=4112|
 +
  linedefs=4073|
 +
  sidedefs=6749|
 +
  sectors=799|
 +
  vertexbefore=3341}}
  
 
===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
This level contains the following numbers of things per [[skill level]]:
+
{{col-begin}}
 
+
{{col-break|width=33%}}
{{Things}}
+
{| {{prettytable|style=text-align: center;}}
<!---I recommend to start using these templates, as they are more simple than actually typing a full table--->
+
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Imp]]||163||275||357
 +
|-
 +
|style="text-align: left;"|[[Demon]]||28||38||58
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||17||27||35
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||12||16||24
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||5||11||11
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||22||36||40
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||14||14||19
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||32||32||37
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||4||4||8
 +
|-
 +
|style="text-align: left;"|[[Spiderdemon]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Commander Keen]]||colspan="3"|2
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|2
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|21
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|16
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||4||4||5
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|26
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|25
 +
|-
 +
|style="text-align: left;"|[[Voodoo doll]]||colspan="3"|5
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Imp||163||275||357
 +
|-
 +
|style="text-align: left;"|Demon||28||38||58
 +
|-
 +
|style="text-align: left;"|Revenant||17||27||35
 +
|-
 +
|style="text-align: left;"|Cacodemon||12||16||24
 +
|-
 +
|style="text-align: left;"|Pain elemental||5||11||11
 +
|-
 +
|style="text-align: left;"|Hell knight||22||36||40
 +
|-
 +
|style="text-align: left;"|Baron of Hell||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Arachnotron||14||14||19
 +
|-
 +
|style="text-align: left;"|Mancubus||32||32||37
 +
|-
 +
|style="text-align: left;"|Arch-vile||4||4||8
 +
|-
 +
|style="text-align: left;"|Spiderdemon||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Cyberdemon||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Commander Keen||colspan="3"|2
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|BFG9000||colspan="3"|2
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|21
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|16
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Medikit||4||4||5
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Megasphere||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Berserk||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|26
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|25
 +
|-
 +
|style="text-align: left;"|Voodoo doll||colspan="3"|5
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 108: Line 320:
  
 
== External links ==
 
== External links ==
*
+
* {{dsda|id=1258|title=Speed of Doom demos}}
  
 
[[Category:Darkwave0000 levels]]
 
[[Category:Darkwave0000 levels]]

Revision as of 08:45, 1 July 2019

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Speed of Doom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: The Core is the sixteenth map of Speed of Doom. It was designed by Darkwave0000 and uses Getaway, an original MIDI by Stuart Rynn.

Walkthrough

Map of The Core
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

Official

  1. In the first room with the central rail with bonuses, check the pillar in front of the second lift, it reveals a switch that opens a secret area behind. Follow the path, grab the rocket launcher. (sector 236)

Non-official

  1. The left door in the start lift can be opened when you have the six keys. There is a megasphere here.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:53 Daniel Jakobsson (dannebubinga) 2011-08-09 sd16-053.zip
NM speed
UV max 03:04 Daniel Jakobsson (dannebubinga) 2011-08-09 sd16-304.zip
NM100S
UV -fast 03:54 AconyX 2011-02-08 sd16f354.zip
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos

Run Time Player Date File Notes
UV -nomonsters 00:53 AconyX 2011-02-20 sd16o053.zip
First Demo Attempt 28:09 Nikolay Kamnev (Heretic) 2010-03-19 sod-hrt.zip 1

1. ^ Final time of 10:01.

Last updated on June 19, 2013.

Statistics

Map data

Things 796
Vertices 4112*
Linedefs 4073
Sidedefs 6749
Sectors 799
* The vertex count without the effect of node building is 3341.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links