Difference between revisions of "MAP16: The Forgotten Base (Community Chest 4)"

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{{Community Chest 4 11-20}}
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{{Community Chest 4 12-20}}
 
{{map|slot=MAP16|name=Forgotten Base (Community Chest 4)}}
 
{{map|slot=MAP16|name=Forgotten Base (Community Chest 4)}}
 
'''MAP16: The Forgotten Base''' is the sixteenth level of [[Community Chest 4]]. It was designed by [[Keeper of Jericho]] and uses "Waiting for Romero to Play," a [[Doom II music|music track]] from [[Doom II]] by [[Robert Prince]].
 
'''MAP16: The Forgotten Base''' is the sixteenth level of [[Community Chest 4]]. It was designed by [[Keeper of Jericho]] and uses "Waiting for Romero to Play," a [[Doom II music|music track]] from [[Doom II]] by [[Robert Prince]].

Revision as of 05:51, 26 January 2017

Community Chest 4 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 35

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: The Forgotten Base is the sixteenth level of Community Chest 4. It was designed by Keeper of Jericho and uses "Waiting for Romero to Play," a music track from Doom II by Robert Prince.

Walkthrough

Map of The Forgotten Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the set of crates near the pillars to the yellow key, one of the crates is open from the northeast side. A chaingun is inside the crate. (sector 1794)
  2. There is a sole brown crate close to where the red key is located. One of its sides is open, and a berserk pack is inside the crate. (sector 1797)
  3. There are a few sets of crates close to the exit of the map in the northwest corner. You might notice a switch at the top of the set of crates directly east of the exit structure. You could reach it using an arch-vile jump to reach some of the higher crates, and then climb from there. There is a different way to reach the switch however. Near the set of crates just southwest of the exit structure is a switch on ground level. Flip it, then run back to the other set to find a crate has lowered. Ride it up and climb to the switch from there. The switch makes it much easier to reach the yellow and blue keys. (sector 1785)
  4. Inside the western building, head up the stairs to the left and press on the computer terminal with a candle in front of it to access an invulnerability. (sector 943)

Bugs

Demo files

Areas / screenshots

Speedrunning

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 04:41 Null 2013-02-11 c416-411.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on March 31, 2013.

Miscellaneous demos

Run Time Player Date File Notes
UV -nomonsters 01:22 Doomdaniel95 2012-10-07 c416o122.zip

Last updated on March 31, 2013.

Deathmatch

Statistics

Map data

Things 612
Vertices 7144*
Linedefs 8307
Sidedefs 14387
Sectors 2057
* The vertex count without the effect of node building is 6277.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links