Difference between revisions of "MAP16: The Grand Tower (The Abyss)"

From DoomWiki.org

(Automated edit - Create skeleton with DMMPST output)
(No difference)

Revision as of 03:22, 9 December 2016

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Template:*series* **-**

MAP16: The Grand Tower is the sixteenth map of The Abyss. It was designed by [[ ]] and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

[[File: |thumb|300x300px|Map of The Grand Tower]]

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 54)
  2. (sector 59)
  3. (sector 63)
  4. (sector 82)
  5. (sector 143)
  6. (sector 170)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 216
Vertices 770*
Linedefs 859
Sidedefs 1219
Sectors 171
* The vertex count without the effect of node building is 682.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links