Difference between revisions of "MAP16: The Grand Tower (The Abyss)"

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== External links ==
 
== External links ==
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* {{dsda|id=2848|title=The Abyss demos}}
  
 
[[Category:**** levels]]
 
[[Category:**** levels]]

Revision as of 03:53, 27 February 2017

The Abyss maps 12-22

01 02 03 04 05 06 07 08 09 10 11
(12 - 22)
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: The Grand Tower is the sixteenth map of The Abyss. It was designed by [[ ]] and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of The Grand Tower
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 54)
  2. (sector 59)
  3. (sector 63)
  4. (sector 82)
  5. (sector 143)
  6. (sector 170)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 216
Vertices 770*
Linedefs 859
Sidedefs 1219
Sectors 171
* The vertex count without the effect of node building is 682.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links