Difference between revisions of "MAP16: The Killing Fields (Biowar)"

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Revision as of 13:53, 16 January 2020

Operation: Biowar maps 12-18

01 02 03 04 05 06 07 08 09 10 11
(12 - 18, 31)

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP16: The Killing Fields is the sixteenth map of Biowar. It was designed by Chris Harbin and uses the music track " ".

Walkthrough

Map of The Killing Fields
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 147)
  2. (sector 174)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing west. (thing 304)
  2. facing east. (thing 310)
  3. facing west. (thing 421)
  4. facing west. (thing 422)

Statistics

Map data

Things 549
Vertices 2141*
Linedefs 1816
Sidedefs 2713
Sectors 303
* The vertex count without the effect of node building is 1581.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links