MAP16: The Musty Ones (The Rebirth)
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The Rebirth maps 12-20 |
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: The Musty Ones is the sixteenth map of The Rebirth. It was designed by Björn Ostmann (Vader).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the door north from the central intersection, and turn directly left. Open the wall next to the rocket and take the lift up to get partial invisibility. (sector 76)
- On the lift leading up to the red key, press the satyr switch on the west wall. After doing so, go to the intersection in the center of the map and open the door to the east, then up the steps to the south. In the next room, you should be able to get the invulnerability. (sector 244)
- Open the door to the southeasternmost room. Before dropping, notice the satyr switches in front of you. Shoot all of them except for the central one, then go all the way to the west side of the map. Climb the steps to the high ground and in front of the stimpack, you will notice a passage leading to a BFG9000, energy cells, rockets, a megasphere, and a computer area map. (sector 291)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:20.31 | Graim | 2010-03-12 | rb16-020.zip | |
NM speed | 0:35.17 | hokis | 2010-03-13 | rb16n035.zip | |
UV max | 4:54.23 | Vladimir Monakhov (skepticist) | 2009-02-15 | rb_lmps.zip | |
NM 100S | |||||
UV -fast | 5:32.26 | Kotzugi | 2016-05-28 | rb16f532.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 0:12.86 | Graim | 2010-04-02 | rb16o012.zip |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north. (thing 33)
- facing west. (thing 34)
- facing east. (thing 35)
- facing south-east. (thing 36)
- facing east. (thing 37)
- facing south. (thing 38)
- facing north. (thing 39)
- facing north-west. (thing 40)
Statistics[edit]
Map data[edit]
Things | 270 |
Vertices | 1286* |
Linedefs | 1545 |
Sidedefs | 2318 |
Sectors | 364 |
Things[edit]
This level contains the following numbers of things per skill level:
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