Difference between revisions of "MAP16: The Nephilim (Memento Mori II)"

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(Walkthrough: +bug and demo)
(Bugs, statistics added)
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===Bugs===
 
===Bugs===
 
When entering the teleporter at the east side of the level, you are normally placed on a teleporter where a pillar used to be.  However, it is possible to run past the linedefs that cause the pillar to open (linedefs 1201 and 1214.)  If you do this, once you enter the teleporter, you will become trapped inside the pillar, unable to escape unless you use the [[Doom cheat codes|noclip cheat]].
 
When entering the teleporter at the east side of the level, you are normally placed on a teleporter where a pillar used to be.  However, it is possible to run past the linedefs that cause the pillar to open (linedefs 1201 and 1214.)  If you do this, once you enter the teleporter, you will become trapped inside the pillar, unable to escape unless you use the [[Doom cheat codes|noclip cheat]].
 +
 +
Because of the presence of items not flagged as multiplayer-only in the deathmatch area, you can only get 55% Items on this level.
  
 
===Demo files===
 
===Demo files===
Line 99: Line 101:
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
|-
 
|-
|[[Arachnotron]]s|| || ||
+
|[[Baron of Hell|Barons of Hell]]||0||1||2
|-
 
|[[Arch-Vile]]s|| || ||
 
|-
 
|[[Baron of Hell|Barons of Hell]]|| || ||  
 
|-
 
|[[Cacodemon]]s|| || ||
 
 
|-
 
|-
|[[Chaingunner]]s|| || ||  
+
|[[Cacodemon]]s||2||1||0
 
|-
 
|-
|[[Commander Keen]]s|| || ||  
+
|[[Chaingunner]]s||7||15||22
 
|-
 
|-
|[[Cyberdemon]]s|| || ||  
+
|[[Demon]]s||14||8||11
 
|-
 
|-
|[[Demon]]s|| || ||  
+
|[[Hell Knight]]s||3||3||2
 
|-
 
|-
|[[Hell Knight]]s|| || ||  
+
|[[Imp]]s||31||42||56
 
|-
 
|-
|[[Icon of Sin]]|| || ||  
+
|[[Lost Soul]]s||0||2||4
 
|-
 
|-
|[[Imp]]s|| || ||  
+
|[[Mancubus|Mancubi]]||0||3||6
 
|-
 
|-
|[[Lost Soul]]s|| || ||  
+
|[[Pain Elemental]]s||0||2||2
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || ||  
+
|[[Revenant]]s||0||5||8
 
|-
 
|-
|[[Pain Elemental]]s|| || ||  
+
|[[Sergeant]]s||31||44||57
 
|-
 
|-
|[[Revenant]]s|| || ||
+
|[[Trooper]]s||5||12||14
|-
 
|[[Sergeant]]s|| || ||
 
|-
 
|[[Spectre]]s|| || ||
 
|-
 
|[[Spider Mastermind]]s|| || ||
 
|-
 
|[[Trooper]]s|| || ||  
 
|-
 
|[[Wolfenstein SS]]|| || ||
 
 
|-
 
|-
 
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
 
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Armor bonus]]es|| || ||  
+
|[[Armor bonus]]es||45||45||45
|-
 
|[[Backpack]]s|| || ||
 
|-
 
|[[Berserk pack]]s|| || ||
 
|-
 
|[[Combat armor|Blue armor]]s|| || ||
 
|-
 
|[[Computer map]]s|| || ||
 
|-
 
|[[Security armor|Green armor]]s|| || ||
 
|-
 
|[[Health bonus]]es|| || ||
 
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||  
+
|[[Berserk pack]]s||1||1||1
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||  
+
|[[Combat armor|Blue armor]]s||1||1||1
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||  
+
|[[Security armor|Green armor]]s||1||1||1
 
|-
 
|-
|[[Medikit]]s|| || ||  
+
|[[Health bonus]]es||39||39||39
 
|-
 
|-
|[[Megasphere]]s|| || ||  
+
|[[Medikit]]s||6||6||6
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|[[Soul Sphere]]s||1||1||1
 
|-
 
|-
|[[Soul Sphere]]s|| || ||
+
|[[Stimpack]]s||38||38||38
|-
 
|[[Stimpack]]s|| || ||  
 
 
|-
 
|-
 
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|[[Chainsaw]]s||2||2||2
 
|-
 
|-
|[[Shotgun]]s|| || ||  
+
|[[Shotgun]]s||7||7||7
 
|-
 
|-
|[[Super shotgun]]s|| || ||  
+
|[[Super shotgun]]s||7||7||7
 
|-
 
|-
|[[Chaingun]]s|| || ||  
+
|[[Chaingun]]s||1||1||1
 
|-
 
|-
|[[Rocket launcher]]s|| || ||  
+
|[[Rocket launcher]]s||2||2||2
 
|-
 
|-
|[[Plasma rifle]]s|| || ||  
+
|[[Plasma rifle]]s||2||2||2
 
|-
 
|-
|[[BFG 9000]]s|| || ||  
+
|[[BFG 9000]]s||1||1||1
 
|-
 
|-
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Ammo clip]]s|| || ||  
+
|[[Ammo clip]]s||7||7||7
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||  
+
|[[Box of ammo|Bullet boxes]]||4||4||4
 
|-
 
|-
|[[Shotgun shells|Shell]]s|| || ||  
+
|[[Shotgun shells|Shell]]s||23||23||23
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
+
|[[Box of shells|Shell boxes]]||1||1||1
 
|-
 
|-
|[[Rocket]]s|| || ||  
+
|[[Rocket]]s||11||11||11
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||
+
|[[Cell]]s||13||13||13
|-
 
|[[Cell]]s|| || ||  
 
|-
 
|[[Bulk cell]]s|| || ||
 
 
|-
 
|-
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|Blue cards|| || ||  
+
|[[Blue card]]s||1||1||1
 
|-
 
|-
|Blue skulls|| || ||  
+
|[[Red card]]s||1||1||1
 
|-
 
|-
|Red cards|| || ||
+
|[[Yellow card]]s||1||1||1
|-
 
|Red skulls|| || ||
 
|-
 
|Yellow cards|| || ||
 
|-
 
|Yellow skulls|| || ||  
 
 
|-
 
|-
 
|}
 
|}
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* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm2 Memento Mori II demos from the Compet-N database]
 
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm2 Memento Mori II demos from the Compet-N database]
 
 
[[Category:Levels by name|Nephilim (Memento Mori II)]]
 
[[Category:Levels by name|Nephilim (Memento Mori II)]]
 
[[Category:Denis Möller levels]]
 
[[Category:Denis Möller levels]]

Revision as of 21:31, 22 September 2009

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Memento Mori II maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Top-secret maps: 01 02

MAP16: The Nephilim is the sixteenth level of Memento Mori II. It was designed by Denis Möller and uses the music track "Outstretch of Sin" by David "Tolwyn" Shaw. It contains a separate area for multiplayer competition.

Mission briefing

According to both the text file and the Infopack:

Sector 16 used to be a big hightech area, dedicated to research of new teleporter facilities. Contact to this region lost a week ago, detailed information follows.
The guy we sent into sector 16 didn't make it back; all we know is that the enemies came in from the west. Reports say that there seems to be a real big enemie [sic] somewhere, but we don't have any further info on this. The picture was one of the last received, vital signs suddenly disappeared a few seconds after transfer.
Primary mission target:
Teleport into this sector, eliminate all enemies and find your way back, report what happened to our troops and what's left of the computers.
Secondary mission target:
Find out more about that big enemy.

Walkthrough

Map of MAP16
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the northeast computer area, there is a section of the eastern wall that is blue. Open this to find a box of shells and a stimpack. (sector 377)
  2. At the west end of the hallway following the red keycard door, you can take an elevator up to a room with windows opening into the exit room, with a razor-thin inset in the southeast corner. When you lower the elevator and step on it, press on the southern wall, and it will also lower to reveal three stimpacks, two sets of shells, and a cell. (sector 193)
  3. In the brown section east of the yellow keycard, there is one rusted metal wall, standing out among the bronze walls in the room. Open it to reveal a switch; flip it to open a compartment in the northwest containing a soul sphere. (sector 354)
  4. In the final teleporter room at the north, the western wall has a tear in it. Open this to access a health bonus, an armor bonus, and combat armor. (sector 166)

Bugs

When entering the teleporter at the east side of the level, you are normally placed on a teleporter where a pillar used to be. However, it is possible to run past the linedefs that cause the pillar to open (linedefs 1201 and 1214.) If you do this, once you enter the teleporter, you will become trapped inside the pillar, unable to escape unless you use the noclip cheat.

Because of the presence of items not flagged as multiplayer-only in the deathmatch area, you can only get 55% Items on this level.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 05:30 Eugene Kapustin 2004-03-24 m216-530.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 525
Vertexes 1360
Linedefs 1825
Sidedefs 2585
Sectors 437

Things

Monsters ITYTD and HNTR HMP UV and NM
Barons of Hell 0 1 2
Cacodemons 2 1 0
Chaingunners 7 15 22
Demons 14 8 11
Hell Knights 3 3 2
Imps 31 42 56
Lost Souls 0 2 4
Mancubi 0 3 6
Pain Elementals 0 2 2
Revenants 0 5 8
Sergeants 31 44 57
Troopers 5 12 14
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 45 45 45
Berserk packs 1 1 1
Blue armors 1 1 1
Green armors 1 1 1
Health bonuses 39 39 39
Medikits 6 6 6
Soul Spheres 1 1 1
Stimpacks 38 38 38
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 2 2 2
Shotguns 7 7 7
Super shotguns 7 7 7
Chainguns 1 1 1
Rocket launchers 2 2 2
Plasma rifles 2 2 2
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 7 7 7
Bullet boxes 4 4 4
Shells 23 23 23
Shell boxes 1 1 1
Rockets 11 11 11
Cells 13 13 13
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Red cards 1 1 1
Yellow cards 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links