MAP16: The Old Town (NJ Doom2)

NJ Doom2 maps
Starport Levels

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City Levels
The Hell Levels

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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: The Old Town is the sixteenth map of NJ Doom2. It was designed by Nigel Rowand (Enjay). It is based on E1M4 of NJ Doom.

Contents

WalkthroughEdit

Map of The Old Town
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the centre of the level is a megaarmor visible through a couple of narrow gaps. The megaarmor can be obtained by opening a secret door to its south. (sector 322)
  2. After going through the blue door, head east and press the switch in the hollow pillar to open the doors to the east. From here a soul sphere is visible - it can be reached by going through a secret door on the northern wall east of the door nearest the switch. There is also a chainsaw in this area. (sector 314)
  3. Down the steps from the exit is a secret door marked by a demon face texture. It leads to a backpack and a medikit. (sector 310)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:22.34 Guanlan Chen (GarrettChan) 2021-03-20 njd216p022.zip Cross-listed from Pacifist
NM speed 0:30.97 Tezur0 2020-02-07 njd2Other.zip
UV max 3:24.66 Tezur0 2020-01-27 njd2MAX.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:22.34 Guanlan Chen (GarrettChan) 2021-03-20 njd216p022.zip

The data was last verified in its entirety on December 16, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains six spawn points:

  1. facing east. (thing 5)
  2. facing north. (thing 111)
  3. facing south. (thing 112)
  4. facing south-west. (thing 113)
  5. facing north-east. (thing 114)
  6. facing south-west. (thing 115)

StatisticsEdit

Map dataEdit

Things 301
Vertices 1381*
Linedefs 1589
Sidedefs 2159
Sectors 331
* The vertex count without the effect of node building is 1251.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit