MAP16: The Wolf's Hour (Realm of Chaos)

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Revision as of 11:02, 26 November 2020 by XymphBot (talk | contribs) (External links: Automated edit - Update DSDA link)


Realm of Chaos maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: The Wolf's Hour is the sixteenth map of Realm of Chaos. It was designed by Jim Bagrow.

Walkthrough

Map of The Wolf's Hour
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The room past the red key door is a secret and is impossible to miss. (sector 66)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north-west. (thing 0)
  2. facing west. (thing 157)
  3. facing south-west. (thing 158)
  4. facing south-west. (thing 159)
  5. facing south. (thing 160)

Statistics

Map data

Things 220
Vertices 536*
Linedefs 492
Sidedefs 774
Sectors 126
* The vertex count without the effect of node building is 391.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links