Difference between revisions of "MAP16: Tower of Babel (Console Doom)"

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{{Console Doom}}
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{{ConsoleNavBox
 +
|row1={{ConsoleNavRow|title=[[Atari Jaguar|Jaguar]], [[3DO]], [[Doom for Game Boy Advance|GBA]]|level=Tower of Babel|prev=MAP15: Spawning Vats (Console Doom)|next=MAP17: Hell Keep (Console Doom)}}
 +
|row2={{ConsoleNavRow|title=[[Sony PlayStation|PlayStation]], [[Sega Saturn|Saturn]]|level=Hell Gate|prev=MAP15: Spawning Vats (Console Doom)|next=MAP17: Hell Keep (Console Doom)}}
 +
|exclusive=jag
 +
}}
 
{{map|slot=MAP16}}
 
{{map|slot=MAP16}}
''This map is known as '''Tower of Babel''' in the [[Atari_Jaguar|Jaguar]], [[3DO]] and [[Game Boy Advance|GBA]] versions.''
+
'''MAP16: Tower of Babel''', also known as '''MAP16: Hell Gate''', is the sixteenth map of most console versions of [[Doom]], designed by [[American McGee]]. It first appeared on the [[Atari Jaguar]], and later appeared in the [[3DO]], [[Doom for Game Boy Advance|Game Boy Advance]], [[Sony PlayStation]], and [[Sega Saturn]] consoles. It is completely different from the [[E2M8: Tower of Babel (Doom)|map of the same name]] in the original PC version of Doom. The PlayStation and Saturn versions go by the name of "Hell Gate", as they already feature the level conversion based on PC's E2M8, [[MAP23: Tower of Babel (PlayStation Doom)|Tower of Babel]].
  
 
== Walkthrough ==
 
== Walkthrough ==
 +
[[File:Jaguar doom map16.png|thumb|300x300px|Map of Tower of Babel]]
 +
{{map spots}}
  
[[Image:Hell_Gate_map.png|thumb|300px|Map of Hell Gate]]
+
===Essentials===
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
There are no keys in the level. In the starting room, take a [[soulsphere]] and a [[megaarmor]] in front of you, and there will be a door opening sound. Drop ahead to the room below. Pick up the [[plasma gun]] and take either left or right. Come closer to the wide door ahead that leads to the south. This will open revealing you a large south area where the major action takes place. However, two doors behind you will lock preventing you access to the initial area and two alcoves containing [[demon]]s will open. Kill them and enter the alcoves where they waited in ambush, and you will find a [[shotgun]] and a [[box of shells]].
 +
 
 +
Now, visit the southern area. Kill a demon, two or three demons depending on your skill level. At the east you can see an alcove containing a large number of [[imp]]s and [[barrel]]s. Blow up one barrel to obliterate all the imps there. At the southeast there is another alcove containing imps and barrels. Again, destroy one barrel to kill all the imps inside. At the west there is the third alcove containing imps but no barrels. So, you need to kill them one by one. Now, when the area is cleaned up, notice a gargoyle switch at the south. Flip it or simply approach it and two baron panels at the west and east should open revealing more hellspawn - a [[baron of Hell]], a demon and one or two [[cacodemon]]s. Dispatch them. After this, take the eastern alcove where there were cacodemons. Press the gargoyle panel. Return back and enter the last door at the southwest. Kill two demons and press the gargoyle switch. Now take the northeastern door and press the switch to end the level.
 +
 
 +
===Other points of interest===
 +
Taking the [[berserk]] pack in the southern area will open one of the doors containing a baron and demons (or no one on I am a Wimp or Not Too Rough [[skill level]]s). The barrels surrounding it can be accidentally destroyed by the imps in the nearby alcoves, so it is advised to kill them first and spare the barrels for packs of hellspawn that will be unleashed later.
 +
 
 +
The button at the south of the southern area actually unlocks the northern area (as mentioned above, it is enough to approach the switch without pressing in order to make progress on the level). Return to that northern - starting - area to discover two open doors containing ammo and, in one of them, a [[rocket launcher]].
  
 
===Secrets===
 
===Secrets===
Line 12: Line 25:
  
 
===Bugs===
 
===Bugs===
 +
On the PlayStation and GBA releases, the two demons in the south-western alcove, guarding the switch that opens the exit door, [[Blind spots in Doom reject tables|cannot see the player]] unless they make a noise or step into the ceilinged area in front of the alcove.
 +
 +
== Comparison of versions ==
 +
The Jaguar and PlayStation releases have identical layouts. The PlayStation and Saturn versions add an exit sign above the exit switch, as well as slightly increasing the switch's width.
 +
 +
On PlayStation, the animated fire sky is used in this level even though it is technically set on [[Deimos]]. Earlier console ports use the red sky and mountains seen in other Deimos levels.
 +
 +
<gallery caption="Comparison of maps" perrow="2" widths="277px" heights="325px">
 +
Jaguar doom map16.png|MAP16 (Jaguar, 3DO, GBA)
 +
PSX Doom MAP16 map.png|MAP16 (PSX)
 +
</gallery>
  
== Areas / screenshots ==
+
== Areas / screenshots ==
<gallery>
+
{{ScreenshotsNeeded}}
Image:Hell_Gate_PSX.png|A screenshot of Hell Gate from the PlayStation version of Doom.
+
===Atari Jaguar screenshots===
 +
===3DO screenshots===
 +
===PlayStation screenshots===
 +
<gallery mode=nolines widths=160px>
 +
Hell_Gate_PSX.png|A screenshot of Hell Gate from the PlayStation version of Doom.
 
</gallery>
 
</gallery>
  
== Statistics ==
+
===Sega Saturn screenshots===
 +
===Game Boy Advance screenshots===
  
===Map data===
+
== Music ==
 +
The map uses the following music tracks:
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||76
 
 
|-
 
|-
|[[Vertex]]es||212
+
! Port !! Track !! Composer !! Notes
 +
|-
 +
| Atari Jaguar || "Intermission From DOOM" || [[Robert Prince]] || Only plays in the [[intermission]] screen after the map is completed.
 
|-
 
|-
|[[Linedefs]]||260
+
| 3DO || "Suspense" || Robert Prince || Re-orchestrated version played by live band
 
|-
 
|-
|[[Sidedefs]]||328
+
| Game Boy Advance || "untitled" || Robert Prince ||
 
|-
 
|-
|[[Sectors]]||42
+
| Sony PlayStation || "Beyond Fear" || [[Aubrey Hodges]] ||
 +
|-
 +
| Sega Saturn || "Sanity's Edge" || Aubrey Hodges || Also heard in [[MAP05: Phobos Lab (Console Doom)|Phobos Lab]].
 
|}
 
|}
 +
 +
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains seven spawn points:
 +
# facing south-east. ('''thing 2''')
 +
# facing north. ('''thing 70''')
 +
# facing north. ('''thing 71''')
 +
# facing south. ('''thing 72''')
 +
# facing south. ('''thing 73''')
 +
# facing south. ('''thing 74''')
 +
# facing south. ('''thing 75''')
 +
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=76|
 +
  vertexes=231|
 +
  linedefs=260|
 +
  sidedefs=328|
 +
  sectors=43|
 +
  vertexbefore=212}}
  
 
===Things===
 
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
![[Monsters]]||[[ITYTD|IAW]] and [[HNTR|NTR]]||[[HMP]]||[[UV]] and [[NM]]
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || ||
+
![[Monster|Monsters]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Cacodemon]]s|| || ||  
+
|style="text-align: left;"|[[Imp]]||colspan="3"|16
 
|-
 
|-
|[[Demon]]s|| || ||  
+
|style="text-align: left;"|[[Demon]]||7||10||13
 
|-
 
|-
|[[Imp]]s|| || ||  
+
|style="text-align: left;"|[[Cacodemon]]||1||2||2
 
|-
 
|-
|[[Lost Soul]]s|| || ||  
+
|style="text-align: left;"|[[Baron of Hell]]||1||2||2
 
|-
 
|-
|[[Sergeant]]s|| || ||
+
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Trooper]]s|| || ||  
+
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 
|-
 
|-
![[Powerup]]s||IAW and NTR||HMP||UV and NM
+
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 
|-
 
|-
|[[Armor bonus]]es|| || ||  
+
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 
|-
 
|-
|[[Backpack]]s|| || ||
+
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Berserk pack]]s|| || ||  
+
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|2
 
|-
 
|-
|[[Combat armor|Blue armor]]s|| || ||  
+
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|2
 
|-
 
|-
|[[Computer map]]s|| || ||  
+
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Health bonus]]es|| || ||  
+
|style="text-align: left;"|[[Medikit]]||colspan="3"|2
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||
+
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 
|-
 
|-
|[[Medikit]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 
|-
 
|-
|[[Soul Sphere]]s|| || ||  
+
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 
|-
 
|-
|[[Stimpack]]s|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
![[Weapons]]||IAW and NTR||HMP||UV and NM
+
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|19
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Chainsaw]]s|| || ||
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Shotgun]]s|| || ||  
+
|style="text-align: left;"|Imp||colspan="3"|16
 
|-
 
|-
|[[Chaingun]]s|| || ||  
+
|style="text-align: left;"|Demon||7||10||13
 
|-
 
|-
|[[Rocket launcher]]s|| || ||  
+
|style="text-align: left;"|Cacodemon||1||2||2
 
|-
 
|-
|[[Plasma rifle]]s|| || ||  
+
|style="text-align: left;"|Baron of Hell||1||2||2
 
|-
 
|-
|[[BFG 9000]]s|| || ||
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
![[Ammunition]]||IAW and NTR||HMP||UV and NM
+
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|-
|[[Ammo clip]]s|| || ||  
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||  
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Shotgun shells|Shell]]s|| || ||
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|2
 
|-
 
|-
|[[Rocket]]s|| || ||  
+
|style="text-align: left;"|Box of rockets||colspan="3"|2
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||  
+
|style="text-align: left;"|Energy cell pack||colspan="3"|1
 
|-
 
|-
|[[Cell]]s|| || ||
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Bulk cell]]s|| || ||  
+
|style="text-align: left;"|Medikit||colspan="3"|2
 
|-
 
|-
![[Keys]]||IAW and NTR||HMP||UV and NM
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|Blue cards||0||0||0
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|Blue skulls||0||0||0
+
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|-
|Red cards||0||0||0
+
|style="text-align: left;"|Berserk||colspan="3"|1
 
|-
 
|-
|Red skulls||0||0||0
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Yellow cards||0||0||0
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|2
 
|-
 
|-
|Yellow skulls||0||0||0
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|7
 
|-
 
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|19
 
|}
 
|}
 +
{{col-end}}
 +
 +
== Technical information ==
 +
 +
== Inspiration and development ==
  
 
== Trivia ==
 
== Trivia ==
  
 
== External links ==
 
== External links ==
[http://www.youtube.com/watch?v=ewx2YB_y0uY Video of Hell Gate from the PlayStation version of Doom.]
+
* [https://www.youtube.com/watch?v=ewx2YB_y0uY Video of Hell Gate from the PlayStation version of Doom.]
 +
* [https://www.youtube.com/watch?v=zMgOxmKQQEM Video of Tower of Babel from the Game Boy Advance version of Doom.]
 +
 
 +
== Navigation ==
 +
<div style="width: 90%; margin: auto;">
 +
{{Console exclusive levels}}
 +
{{Jaguar levels}}
 +
{{PlayStation Doom levels}}
 +
</div>
 +
 
 +
[[Category:Stock levels with multiple names]]
 +
[[Category:American McGee levels]]

Revision as of 10:26, 25 January 2021

Console level navigator
Jaguar, 3DO, GBA
Tower of Babel
PlayStation, Saturn
Hell Gate

Atari-Jaguar-Console-Set.png

This level is a
console exclusive.

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Tower of Babel, also known as MAP16: Hell Gate, is the sixteenth map of most console versions of Doom, designed by American McGee. It first appeared on the Atari Jaguar, and later appeared in the 3DO, Game Boy Advance, Sony PlayStation, and Sega Saturn consoles. It is completely different from the map of the same name in the original PC version of Doom. The PlayStation and Saturn versions go by the name of "Hell Gate", as they already feature the level conversion based on PC's E2M8, Tower of Babel.

Walkthrough

Map of Tower of Babel
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

There are no keys in the level. In the starting room, take a soulsphere and a megaarmor in front of you, and there will be a door opening sound. Drop ahead to the room below. Pick up the plasma gun and take either left or right. Come closer to the wide door ahead that leads to the south. This will open revealing you a large south area where the major action takes place. However, two doors behind you will lock preventing you access to the initial area and two alcoves containing demons will open. Kill them and enter the alcoves where they waited in ambush, and you will find a shotgun and a box of shells.

Now, visit the southern area. Kill a demon, two or three demons depending on your skill level. At the east you can see an alcove containing a large number of imps and barrels. Blow up one barrel to obliterate all the imps there. At the southeast there is another alcove containing imps and barrels. Again, destroy one barrel to kill all the imps inside. At the west there is the third alcove containing imps but no barrels. So, you need to kill them one by one. Now, when the area is cleaned up, notice a gargoyle switch at the south. Flip it or simply approach it and two baron panels at the west and east should open revealing more hellspawn - a baron of Hell, a demon and one or two cacodemons. Dispatch them. After this, take the eastern alcove where there were cacodemons. Press the gargoyle panel. Return back and enter the last door at the southwest. Kill two demons and press the gargoyle switch. Now take the northeastern door and press the switch to end the level.

Other points of interest

Taking the berserk pack in the southern area will open one of the doors containing a baron and demons (or no one on I am a Wimp or Not Too Rough skill levels). The barrels surrounding it can be accidentally destroyed by the imps in the nearby alcoves, so it is advised to kill them first and spare the barrels for packs of hellspawn that will be unleashed later.

The button at the south of the southern area actually unlocks the northern area (as mentioned above, it is enough to approach the switch without pressing in order to make progress on the level). Return to that northern - starting - area to discover two open doors containing ammo and, in one of them, a rocket launcher.

Secrets

There are no official secrets in this level.

Bugs

On the PlayStation and GBA releases, the two demons in the south-western alcove, guarding the switch that opens the exit door, cannot see the player unless they make a noise or step into the ceilinged area in front of the alcove.

Comparison of versions

The Jaguar and PlayStation releases have identical layouts. The PlayStation and Saturn versions add an exit sign above the exit switch, as well as slightly increasing the switch's width.

On PlayStation, the animated fire sky is used in this level even though it is technically set on Deimos. Earlier console ports use the red sky and mountains seen in other Deimos levels.

Areas / screenshots

Crystal 128 ksnapshot.pngThis article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article.

Atari Jaguar screenshots

3DO screenshots

PlayStation screenshots

Sega Saturn screenshots

Game Boy Advance screenshots

Music

The map uses the following music tracks:

Port Track Composer Notes
Atari Jaguar "Intermission From DOOM" Robert Prince Only plays in the intermission screen after the map is completed.
3DO "Suspense" Robert Prince Re-orchestrated version played by live band
Game Boy Advance "untitled" Robert Prince
Sony PlayStation "Beyond Fear" Aubrey Hodges
Sega Saturn "Sanity's Edge" Aubrey Hodges Also heard in Phobos Lab.

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing south-east. (thing 2)
  2. facing north. (thing 70)
  3. facing north. (thing 71)
  4. facing south. (thing 72)
  5. facing south. (thing 73)
  6. facing south. (thing 74)
  7. facing south. (thing 75)

Statistics

Map data

Things 76
Vertices 231*
Linedefs 260
Sidedefs 328
Sectors 43
* The vertex count without the effect of node building is 212.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

External links

Navigation

Console Doom - Exclusive levels
Atari Jaguar, 3DO, Game Boy Advance:
Game Boy Advance deathmatch:
Sony PlayStation, Sega Saturn:
Xbox Doom and Doom II:
Former exclusives:
Console Doom levels - Atari Jaguar, 3DO, Game Boy Advance
Phobos:
Deimos:
Hell:
Secret levels:
Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Phobos:
Deimos:
Hell:
Earth:
Secret levels:
Doom II
The Star Base:
The City:
Hell:
Secret levels: