Difference between revisions of "MAP16: Upon Necropolis (NDCP)"

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== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:NDCP_MAP16_map.png|thumb|300x330px|Map of Upon Necropolis]]
[[Image:NDCP_MAP16_map.png|thumb|300px|Map of Upon Necropolis for the [[Newdoom Community Project]]]]
+
{{Map spots}}
 
 
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Essentials===
 
===Essentials===
 +
Go north until the blue door, then turn left and follow the hall to the courtyard. The red skull key is right next to the yellow door, and another door will be on your right. Take this door and take the next lift up. Flip the switch behind the caged [[Hell knight]] and this will lower the blue key. Now go back to the blue door and get the yellow key in this room. Go back and if you want to explore the slime tunnel, you can do that now and get a [[BFG9000]] and an [[invulnerability]]. Otherwise go through the yellow door in the courtyard and follow the path to the exit.
  
 
===Secrets===
 
===Secrets===
 
+
# ('''sector 88''')
# '''(sector 88)'''
+
# ('''sector 167''')
# '''(sector 167)'''
+
# ('''sector 168''')
# '''(sector 168)'''
+
# ('''sector 171''')
# '''(sector 171)'''
+
# ('''sector 232''')
# '''(sector 232)'''
 
  
 
===Bugs===
 
===Bugs===
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 +
<gallery>
 +
Image:NDCP-map16-start.png|The start
 +
Image:NDCP-map16-redkey.png|The red key
 +
Image:NDCP-map16-secrets.png|Two secrets
 +
Image:NDCP-map16-BFG.png|The [[BFG9000]]
 +
Image:NDCP-map16-darkness.png|The dark room and the yellow key
 +
Image:NDCP-map16-lava.png|The lava room before the last one
 +
Image:NDCP-map16-end.png|The end
 +
</gallery>
  
 
== Speedrunning ==
 
== Speedrunning ==
Line 27: Line 34:
 
===Routes and tricks===
 
===Routes and tricks===
  
===Miscellaneous demos===
+
===Current records===
 +
The records for this map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV max]]||2:15||[[(Heretic)]]||2010-03-29||[http://doomedsda.us/lmps/collections/ndcpmax.zip ndcpmax.zip]||
+
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]||02:15||[[Heretic (speed runner)|Heretic]]||2010-03-29||[http://doomedsda.us/lmps/collections/ndcpmax.zip ndcpmax.zip]||{{ref|1}}
 +
|-
 +
|[[NM100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 
|}
 
|}
 +
''Last updated on April 3, 2013.''
 +
 +
{{note|1}}''ndcpmax.zip'' is a collection of demos for NDCP.
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=232|
 +
  vertexes=1336|
 +
  linedefs=1325|
 +
  sidedefs=2144|
 +
  sectors=287|
 +
  vertexbefore=1050}}
  
===Map data===
+
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
|[[Things]]||232
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||6||4||5
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||11||8||9
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||6||11||11
 +
|-
 +
|style="text-align: left;"|[[Imp]]||29||32||34
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||12||17||23
 +
|-
 +
|style="text-align: left;"|[[Demon]]||5||7||9
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||2||3||4
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||5||7||7
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||5||7||8
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||0||2||4
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||0||2
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||1||2||2
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||0||1||1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||1||1||2
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||5||5||3
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||2||2||1
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||8||6||0
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||2||4||2
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||5||3||4
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||2||3||3
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||4||2||2
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|2
 
|-
 
|-
|[[Vertex]]es||1050
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Linedefs]]||1325
+
|style="text-align: left;"|[[Armor bonus]]||6||0||0
 
|-
 
|-
|[[Sidedefs]]||2144
+
|style="text-align: left;"|[[Health bonus]]||6||0||0
 
|-
 
|-
|[[Sectors]]||287
+
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
|}
 
 
 
===Things===
 
{| {{prettytable}}
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
 
|-
 
|-
|[[Arachnotron]]s|| || ||  
+
|style="text-align: left;"|[[Backpack]]||1||1||0
 
|-
 
|-
|[[Arch-vile]]s|| || ||  
+
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 
|-
 
|-
|[[Baron of hell|Barons of hell]]|| || ||
+
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|1
 
|-
 
|-
|[[Cacodemon]]s|| || ||
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Commander Keen]]s|| || ||  
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|[[Cyberdemon]]s|| || ||  
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|[[Demon]]s|| || ||  
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Final boss]]|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Heavy weapon dude]]s|| || ||  
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|2
 
|-
 
|-
|[[Hell knight]]s|| || ||  
+
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Imp]]s|| || ||
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Lost soul]]s|| || ||  
+
|style="text-align: left;"|Zombieman||6||4||5
 
|-
 
|-
|[[Mancubi]]|| || ||  
+
|style="text-align: left;"|Shotgun guy||11||8||9
 
|-
 
|-
|[[Pain elemental]]s|| || ||  
+
|style="text-align: left;"|Heavy weapon dude||6||11||11
 
|-
 
|-
|[[Revenant]]s|| || ||  
+
|style="text-align: left;"|Imp||29||32||34
 
|-
 
|-
|[[Shotgun guy]]s|| || ||  
+
|style="text-align: left;"|Lost soul||12||17||23
 
|-
 
|-
|[[Spectre]]s|| || ||  
+
|style="text-align: left;"|Demon||5||7||9
 
|-
 
|-
|[[Spiderdemon]]s|| || ||  
+
|style="text-align: left;"|Spectre||2||3||4
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||  
+
|style="text-align: left;"|Revenant||5||7||7
 
|-
 
|-
|[[Zombiemen]]|| || ||  
+
|style="text-align: left;"|Cacodemon||5||7||8
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Hell knight||0||2||4
 
|-
 
|-
|[[Armor bonus]]es|| || ||  
+
|style="text-align: left;"|Baron of Hell||0||0||2
 
|-
 
|-
|[[Backpack]]s|| || ||  
+
|style="text-align: left;"|Mancubus||1||2||2
 
|-
 
|-
|[[Berserk pack]]s|| || ||  
+
|style="text-align: left;"|Arch-vile||0||1||1
 
|-
 
|-
|[[Combat armor|Blue armor]]s|| || ||
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Computer map]]s|| || ||  
+
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||  
+
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|-
|[[Health bonus]]es|| || ||  
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||  
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||  
+
|style="text-align: left;"|BFG9000||colspan="3"|1
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Medikit]]s|| || ||  
+
|style="text-align: left;"|Clip||1||1||2
 
|-
 
|-
|[[Megasphere]]s|| || ||  
+
|style="text-align: left;"|Box of bullets||5||5||3
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|style="text-align: left;"|4 shotgun shells||colspan="3"|1
 
|-
 
|-
|[[Soul Sphere]]s|| || ||  
+
|style="text-align: left;"|Box of shotgun shells||2||2||1
 
|-
 
|-
|[[Stimpack]]s|| || ||  
+
|style="text-align: left;"|Rocket||8||6||0
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Box of rockets||colspan="3"|1
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|style="text-align: left;"|Energy cell||2||4||2
 
|-
 
|-
|[[Shotgun]]s|| || ||  
+
|style="text-align: left;"|Energy cell pack||5||3||4
 
|-
 
|-
|[[Super shotgun]]s|| || ||
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Chaingun]]s|| || ||  
+
|style="text-align: left;"|Stimpack||2||3||3
 
|-
 
|-
|[[Rocket launcher]]s|| || ||  
+
|style="text-align: left;"|Medikit||4||2||2
 
|-
 
|-
|[[Plasma rifle]]s|| || ||  
+
|style="text-align: left;"|Megaarmor||colspan="3"|2
 
|-
 
|-
|[[BFG 9000]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Armor bonus||6||0||0
 
|-
 
|-
|[[Ammo clip]]s|| || ||  
+
|style="text-align: left;"|Health bonus||6||0||0
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||  
+
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|-
|[[Shotgun shells|Shell]]s|| || ||  
+
|style="text-align: left;"|Backpack||1||1||0
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
+
|style="text-align: left;"|Berserk||colspan="3"|1
 
|-
 
|-
|[[Rocket]]s|| || ||  
+
|style="text-align: left;"|Invulnerability||colspan="3"|1
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Cell]]s|| || ||  
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|[[Bulk cell]]s|| || ||  
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|Blue skulls||1||1||1
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Red skulls||1||1||1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|Yellow skulls||1||1||1
+
|style="text-align: left;"|Teleport landing||colspan="3"|2
 
|-
 
|-
 
|}
 
|}
 +
{{col-end}}
  
 
== Inspiration and development ==
 
== Inspiration and development ==
Line 174: Line 276:
 
== External links ==
 
== External links ==
  
[[Category:Levels by name|Upon Necropolis (NDCP)]]
 
 
[[Category:PumpkinSmasher levels]]
 
[[Category:PumpkinSmasher levels]]

Revision as of 10:11, 27 November 2016

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Template:NDCP 11-20

MAP16: Upon Necropolis is the sixteenth map of the Newdoom Community Project. It was designed by PumpkinSmasher.

Walkthrough

Map of Upon Necropolis
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Go north until the blue door, then turn left and follow the hall to the courtyard. The red skull key is right next to the yellow door, and another door will be on your right. Take this door and take the next lift up. Flip the switch behind the caged Hell knight and this will lower the blue key. Now go back to the blue door and get the yellow key in this room. Go back and if you want to explore the slime tunnel, you can do that now and get a BFG9000 and an invulnerability. Otherwise go through the yellow door in the courtyard and follow the path to the exit.

Secrets

  1. (sector 88)
  2. (sector 167)
  3. (sector 168)
  4. (sector 171)
  5. (sector 232)

Bugs

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 02:15 Heretic 2010-03-29 ndcpmax.zip 1
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on April 3, 2013.

1. ^ ndcpmax.zip is a collection of demos for NDCP.

Statistics

Map data

Things 232
Vertices 1336*
Linedefs 1325
Sidedefs 2144
Sectors 287
* The vertex count without the effect of node building is 1050.

Things

This level contains the following numbers of things per skill level:

Inspiration and development

External links