MAP16: Upon Necropolis (NDCP)

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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Template:NDCP 11-20

MAP16: Upon Necropolis is the sixteenth map of the Newdoom Community Project. It was designed by PumpkinSmasher.

Walkthrough

Map of Upon Necropolis
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Go north until the blue door, then turn left and follow the hall to the courtyard. The red skull key is right next to the yellow door, and another door will be on your right. Take this door and take the next lift up. Flip the switch behind the caged hell knight and this will lower the blue key. Now go back to the blue door and get the yellow key in this room. Go back and if you want to explore the slime tunnel, you can do that now and get a BFG 9000 and an invulnerability. Otherwise go through the yellow door in the courtyard and follow the path to the exit.

Secrets

  1. (sector 88)
  2. (sector 167)
  3. (sector 168)
  4. (sector 171)
  5. (sector 232)

Bugs

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 02:15 Heretic 2010-03-29 ndcpmax.zip 1
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on April 3, 2013.

1. ^ ndcpmax.zip is a collection of demos for NDCP.

Statistics

Map data

Things 232
Vertices 1336*
Linedefs 1325
Sidedefs 2144
Sectors 287
* The vertex count without the effect of node building is 1050.

Things

This level contains the following numbers of things per skill level:

Inspiration and development

External links