This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
MAP16: Urbanity is the sixteenth map of Cyberdreams. It was designed by Gonzalo Pérez de la Ossa.
Walkthrough
Essentials
This level will be fairly simple. Two cyberdemons are in this room and there is a portal in the middle. Only the cyberdemons can use the portal, which will teleport them into the north and south rooms where they will be trapped, so you need to lure both cyberdemons into the central portal. An invulnerability will be here on Hey, Not Too Rough or lower as well. Once both cyberdemons have entered the rooms, enter the east room and use the switch. Wait while the crushers kill the cyberdemons and you can access the exit. Do not enter this room early as you will not be able to leave otherwise.
Other points of interest
Secrets
- The sector you start on is a secret and is impossible to miss. (sector 1)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
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Statistics
Map data
* The vertex count without the effect of node building is 120.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Cyberdemon |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Armor |
0 |
1 |
0
|
Items |
1-2 |
3 |
4-5
|
Health bonus |
0 |
0 |
1
|
Supercharge |
0 |
1 |
0
|
Megasphere |
1 |
0 |
0
|
Invulnerability |
1 |
0 |
0
|
Miscellaneous |
1-2 |
3 |
4-5
|
Teleport landing |
2
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links