Difference between revisions of "MAP16 (2 Sectors)"
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{{2 Sectors 11-17}} | {{2 Sectors 11-17}} | ||
{{map|slot=MAP16|nocat=noname}} | {{map|slot=MAP16|nocat=noname}} | ||
− | + | '''MAP16''' is the sixteenth map of [[2 Sectors]]. It was designed by [[Jacek Dobrzyniecki (JudgeDeadd)|Jacek "Illdo" Dobrzyniecki]]. It is set in a cavern with two deep pools of [[nukage]]. | |
− | '''MAP16''' is the sixteenth map of [[2 Sectors]]. It was designed by [[Jacek Dobrzyniecki (JudgeDeadd)|Jacek "Illdo" Dobrzyniecki]]. | ||
== Walkthrough == | == Walkthrough == | ||
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===Essentials=== | ===Essentials=== | ||
− | + | Simply head west to press the switch that raises the nukage level, then head east towards the exit switch. | |
− | |||
===Secrets=== | ===Secrets=== | ||
Line 16: | Line 14: | ||
===Bugs=== | ===Bugs=== | ||
+ | On hard difficulty, there is a stuck imp ('''thing 11''') on a small pillar. | ||
===Demo files=== | ===Demo files=== | ||
Line 22: | Line 21: | ||
== Areas / screenshots == | == Areas / screenshots == | ||
<gallery mode=nolines widths=160px> | <gallery mode=nolines widths=160px> | ||
− | | | + | 2sectors-map16-start.png|Starting area |
</gallery> | </gallery> | ||
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|[[UV Tyson]]||02:25||[[Adolf Vojta (Gusta)]]||2005-11-19||{{dsdaftp|collections/2s-pack.zip|2s16t225.lmp}}|| | |[[UV Tyson]]||02:25||[[Adolf Vojta (Gusta)]]||2005-11-19||{{dsdaftp|collections/2s-pack.zip|2s16t225.lmp}}|| | ||
|- | |- | ||
− | |[[UV pacifist]]|| || || || || | + | |[[UV pacifist]]||00:02||[[Graham Burgess (Grazza)]]||2019-05-03||{{dsdaftp|948/7/2s16p291.zip|2s16t225.lmp}}|| |
|} | |} | ||
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!Style||Time||Player||Date||File||Notes | !Style||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | | || || || ||[ | + | |UV [[No monsters mode|-nomonsters]]||00:01||[[Graham Burgess (Grazza)]]||2019-05-03||{{dsdaftp|948/10/2s16o191.zip|2s16o191.zip}}|| |
+ | |- | ||
+ | |UV [[No monsters mode|-nomonsters]]||00:01||[[Kraflab]]||2019-05-04||{{dsdaftp|948/10/2s16o126.zip|2s16o126.zip}}|| | ||
|} | |} | ||
− | ''This information was last verified in its entirety on | + | ''This information was last verified in its entirety on July 21, 2019.'' |
== Deathmatch == | == Deathmatch == |
Revision as of 18:46, 20 July 2019
2 Sectors maps 11-17 |
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
MAP16 is the sixteenth map of 2 Sectors. It was designed by Jacek "Illdo" Dobrzyniecki. It is set in a cavern with two deep pools of nukage.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Simply head west to press the switch that raises the nukage level, then head east towards the exit switch.
Secrets
There are no official secrets on this map.
Bugs
On hard difficulty, there is a stuck imp (thing 11) on a small pillar.
Demo files
Areas / screenshots
Speedrunning
As this level does not contain any secrets, the NM100S category is redundant.
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:09 | Graham Burgess (Grazza) | 2005-08-11 | 2s16-009.lmp | |
NM speed | 00:04 | Donatas Tamonis (Donce) | 2005-11-27 | 2s16n004.lmp | |
UV max | 00:31 | Kristian Ronge | 2005-11-14 | 2s16-031.lmp | |
UV -fast | 01:28 | Brian Nesser (Anima Zero) | 2005-11-22 | 2s16f128.lmp | |
UV -respawn | |||||
UV Tyson | 02:25 | Adolf Vojta (Gusta) | 2005-11-19 | 2s16t225.lmp | |
UV pacifist | 00:02 | Graham Burgess (Grazza) | 2019-05-03 | 2s16t225.lmp |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV -nomonsters | 00:01 | Graham Burgess (Grazza) | 2019-05-03 | 2s16o191.zip | |
UV -nomonsters | 00:01 | Kraflab | 2019-05-04 | 2s16o126.zip |
This information was last verified in its entirety on July 21, 2019.
Deathmatch
Player spawns
This level contains four spawn points:
- facing north. (thing 24)
- facing east. (thing 25)
- facing north-east. (thing 26)
- facing south-west. (thing 27)
Statistics
Map data
Things | 28 |
Vertices | 46* |
Linedefs | 39 |
Sidedefs | 52 |
Sectors | 2 |
Things
This level contains the following numbers of things per skill level:
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links
- 2 Sectors demos (archived 🏛) at the Doomed Speed Demos Archive