Difference between revisions of "MAP16 (2 Sectors)"

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{{2 Sectors 11-17}}
 
{{2 Sectors 11-17}}
 
{{map|slot=MAP16|nocat=noname}}
 
{{map|slot=MAP16|nocat=noname}}
{{Level stub}}
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'''MAP16''' is the sixteenth map of [[2 Sectors]]. It was designed by [[Jacek Dobrzyniecki (JudgeDeadd)|Jacek "Illdo" Dobrzyniecki]]. It is set in a cavern with two deep pools of [[nukage]].  
'''MAP16''' is the sixteenth map of [[2 Sectors]]. It was designed by [[Jacek Dobrzyniecki (JudgeDeadd)|Jacek "Illdo" Dobrzyniecki]].
 
  
 
== Walkthrough ==
 
== Walkthrough ==
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===Essentials===
 
===Essentials===
 
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Simply head west to press the switch that raises the nukage level, then head east towards the exit switch.
===Other points of interest===
 
  
 
===Secrets===
 
===Secrets===
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===Bugs===
 
===Bugs===
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On hard difficulty, there is a stuck imp ('''thing 11''') on a small pillar.
  
 
===Demo files===
 
===Demo files===
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== Areas / screenshots ==
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
<gallery mode=nolines widths=160px>
|
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2sectors-map16-start.png|Starting area
 
</gallery>
 
</gallery>
  
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|[[UV Tyson]]||02:25||[[Adolf Vojta (Gusta)]]||2005-11-19||{{dsdaftp|collections/2s-pack.zip|2s16t225.lmp}}||
 
|[[UV Tyson]]||02:25||[[Adolf Vojta (Gusta)]]||2005-11-19||{{dsdaftp|collections/2s-pack.zip|2s16t225.lmp}}||
 
|-
 
|-
|[[UV pacifist]]|| || || || ||
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|[[UV pacifist]]||00:02||[[Graham Burgess (Grazza)]]||2019-05-03||{{dsdaftp|948/7/2s16p291.zip|2s16t225.lmp}}||
 
|}
 
|}
  
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!Style||Time||Player||Date||File||Notes
 
!Style||Time||Player||Date||File||Notes
 
|-
 
|-
| || || || ||[ftp://.zip .zip]||
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|UV [[No monsters mode|-nomonsters]]||00:01||[[Graham Burgess (Grazza)]]||2019-05-03||{{dsdaftp|948/10/2s16o191.zip|2s16o191.zip}}||
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|-
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|UV [[No monsters mode|-nomonsters]]||00:01||[[Kraflab]]||2019-05-04||{{dsdaftp|948/10/2s16o126.zip|2s16o126.zip}}||  
 
|}
 
|}
  
''This information was last verified in its entirety on January 15, 2018.
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''This information was last verified in its entirety on July 21, 2019.''
  
 
== Deathmatch ==
 
== Deathmatch ==

Revision as of 18:46, 20 July 2019

2 Sectors maps 11-17

01 02 03 04 05 06 07 08 09 10
(11 - 17)

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16 is the sixteenth map of 2 Sectors. It was designed by Jacek "Illdo" Dobrzyniecki. It is set in a cavern with two deep pools of nukage.

Walkthrough

Map of MAP16
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Simply head west to press the switch that raises the nukage level, then head east towards the exit switch.

Secrets

There are no official secrets on this map.

Bugs

On hard difficulty, there is a stuck imp (thing 11) on a small pillar.

Demo files

Areas / screenshots

Speedrunning

As this level does not contain any secrets, the NM100S category is redundant.

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed 00:09 Graham Burgess (Grazza) 2005-08-11 2s16-009.lmp
NM speed 00:04 Donatas Tamonis (Donce) 2005-11-27 2s16n004.lmp
UV max 00:31 Kristian Ronge 2005-11-14 2s16-031.lmp
UV -fast 01:28 Brian Nesser (Anima Zero) 2005-11-22 2s16f128.lmp
UV -respawn
UV Tyson 02:25 Adolf Vojta (Gusta) 2005-11-19 2s16t225.lmp
UV pacifist 00:02 Graham Burgess (Grazza) 2019-05-03 2s16t225.lmp

Miscellaneous demos

Style Time Player Date File Notes
UV -nomonsters 00:01 Graham Burgess (Grazza) 2019-05-03 2s16o191.zip
UV -nomonsters 00:01 Kraflab 2019-05-04 2s16o126.zip

This information was last verified in its entirety on July 21, 2019.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north. (thing 24)
  2. facing east. (thing 25)
  3. facing north-east. (thing 26)
  4. facing south-west. (thing 27)

Statistics

Map data

Things 28
Vertices 46*
Linedefs 39
Sidedefs 52
Sectors 2
* The vertex count without the effect of node building is 34.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links