MAP17: Book Lords (Scythe)
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Third Episode |
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MAP17: Book Lords is the seventeenth map of Scythe. It was designed by Erik Alm, and uses the music track "Horizon" from TNT: Evilution.
Contents
Walkthrough
Essentials
Head down the stairs and take the left door. Up the stairs is a small library with a gray pool. Going toward this pool reveals two revenants, an arch-vile, and the red skull key. Grabbing the key opens one of the bookshelves, going through there puts you back on the balcony where you started. Now enter the red door, it should be the nearest door you can reach. Behind this door is a roomful of imps on the left, some of which might teleport behind you. Go past them up the stairs and take a sharp right at the next room, going down the stairs to the yellow skull key. Look out for barons of Hell when you pick it up. Now hit the switch in this room to open a bookshelf, leading to a room near the balcony. There is a super shotgun here if you have not picked it up earlier. However, when you go through the bookshelf here, look out for revenants. Head back to the starting point and down the stairs again, this time through the yellow door. There is a sole arch-vile in this room, but make sure to press both switches to lower the bookshelves to get supplies and the blue skull key. Watch out when you return to find the blue door though, as several shelves are open with hordes of imps in them, plus an arch-vile appears on the fountain while other monsters show up on the lower floor. Behind the blue door is an arch-vile and a switch, which lowers the bars blocking the exit.
Other points of interest
Secrets
- Once you have the yellow key, take the yellow door to the right of the soul sphere pool and enter the room. Exit the room to find a step leading to the soul sphere. (sector 27)
Bugs
When the switch that lowers the bookshelf containing the blue key is pressed, it also opens up several monsters into the level. These monsters are the arch-vile on the center fountain, the imp hordes inside the shelves on the balcony level, and several teleporting demons, imps, and revenants on the lower floor. The latter enemies however only teleport in one spot. When one looks at this map in an editor, he or she will notice that there are several teleport destinations, however the monsters do not teleport there, as all the teleport closets had only one tag and that was for just one spot (tag 20).
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-n records for the map are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on July 4, 2020.
Statistics
Map data
Things | 178 |
Vertices | 1108* |
Linedefs | 1176 |
Sidedefs | 1615 |
Sectors | 181 |
Things
This level contains the following numbers of things per skill level:
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Technical information
Inspiration and development
Trivia
See also
Sources
External links
- MAP17 demos from the Compet-n database: UV speed • NM speed • UV max • NM100S • UV -fast • UV -respawn • UV Tyson • UV pacifist
- MAP17 demos at the Doom Speed Demo Archive