Difference between revisions of "MAP17: Compound (The Plutonia Experiment)"

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{{Plutonia 11-20}}
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{{Plutonia 12-20}}
 
{{map|slot=MAP17}}
 
{{map|slot=MAP17}}
 
'''MAP17: Compound''' is the seventeenth map of [[The Plutonia Experiment]]. It was designed by [[Dario Casali]] and music is "At Doom's Gate", which is the same as for the very first level of the Doom series, [[E1M1: Hangar (Doom)|E1M1: Hangar]].
 
'''MAP17: Compound''' is the seventeenth map of [[The Plutonia Experiment]]. It was designed by [[Dario Casali]] and music is "At Doom's Gate", which is the same as for the very first level of the Doom series, [[E1M1: Hangar (Doom)|E1M1: Hangar]].
  
==Walkthrough==
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== Walkthrough ==
[[Image:Plutonia MAP17 map.png|thumb|300px|Map of MAP17]]
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[[File:Plutonia MAP17 map.png|thumb|300x300px|Map of Compound]]
 
{{map spots}}
 
{{map spots}}
  
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'''''Red key'''''
 
'''''Red key'''''
  
Step into [[damaging floor|nukage pool]] and flip the switch to fill up the pool. You will loose some [[health]]. When the pool is filled enough, pass through the alcove to enter a computer room from where the nukage was pouring. Get the [[radiation suit]] and [[super shotgun]] upstairs. Step into the northern area to the outside. Flip the switch that is south of this area. This unlocks the area to the east but it is too early to go there right now. Using the #-shaped structure, get into the northern hallway. Turn left and go westward into a hallway leading south. Enter a room with several blue torches and keep going on the linear way killing [[hell knight]]s. Get the red [[skull key]] on a pedestal and be careful as a trap will open behind you. Now you can backtrack to the nukage outside area.
+
Step into [[damaging floor|nukage pool]] and flip the switch to fill up the pool. You will lose some [[health]]. When the pool is filled enough, pass through the alcove to enter a computer room from where the nukage was pouring. Get the [[radiation suit]] and [[super shotgun]] upstairs. Step into the northern area to the outside. Flip the switch that is south of this area. This unlocks the area to the east but it is too early to go there right now. Using the #-shaped structure, get into the northern hallway. Turn left and go westward into a hallway leading south. Enter a room with several blue torches and keep going on the linear way killing [[Hell knight]]s. Get the red [[skull key]] on a pedestal and be careful as a trap will open behind you. Now you can backtrack to the nukage outside area.
  
 
'''''Yellow key'''''
 
'''''Yellow key'''''
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===Secrets===
 
===Secrets===
 
====Official====
 
====Official====
# At the center of the level is a thin roughly "#"-shaped walkway in a pool of [[damaging floor|nukage]]. In the northeast corner of the nukage pool, beneath a triangular outcropping of the wall, is a [[False walls|fake wall]] you can walk right through to get some hidden [[health bonus]]es. '''(sector 70)'''
+
# At the center of the level is a thin roughly "#"-shaped walkway in a pool of [[damaging floor|nukage]]. In the northeast corner of the nukage pool, beneath a triangular outcropping of the wall, is a [[False walls|fake wall]] you can walk right through to get some hidden [[health bonus]]es. ('''sector 70''')
# After getting the [[Keys|red skull key]], a wall behind you will open, revealing some enemies. One of the walls in the back of this newly revealed area can be opened, leading to a hidden [[radiation suit]] and a [[teleporter]] to a secret area. '''(sector 118)'''
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# After getting the [[Keys|red skull key]], a wall behind you will open, revealing some enemies. One of the walls in the back of this newly revealed area can be opened, leading to a hidden [[radiation suit]] and a [[teleporter]] to a secret area. ('''sector 118''')
  
 
====Non-official====
 
====Non-official====
# At the last room (where you get ambushed by several [[Imp]]s, a [[Baron of Hell]] and an [[Arch-Vile]]), in which you must press a switch to gain access to the yellow skull key, the middle of the three pillars can be lowered to reveal a [[teleporter]] that warps you to the otherwise inaccessible highest ovoid platform at the center of the "#"-shaped outer ledge.
+
# At the last room (where you get ambushed by several [[imp]]s, a [[baron of Hell]] and an [[arch-vile]]), in which you must press a switch to gain access to the yellow skull key, the middle of the three pillars can be lowered to reveal a [[teleporter]] that warps you to the otherwise inaccessible highest ovoid platform at the center of the "#"-shaped outer ledge.
  
==Areas / screenshots==
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== Areas / screenshots ==
<gallery>
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<gallery mode=nolines widths=160px>
Image:Plutonia-map17.png|Lots of dead monsters.
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Plutonia-map17.png|Lots of dead monsters.
 
</gallery>
 
</gallery>
  
==Speedrunning==
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== Speedrunning ==
 
===Routes and tricks===
 
===Routes and tricks===
 
When you press the switch to pour up the nukage in the starting area, quickly drop back to the starting teleporter. You can safely await while the nukage is pouring up and therefore save more health.
 
When you press the switch to pour up the nukage in the starting area, quickly drop back to the starting teleporter. You can safely await while the nukage is pouring up and therefore save more health.
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|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|12
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|12
|-
 
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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|-
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|12
 
|style="text-align: left;"|Teleport landing||colspan="3"|12
|-
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
  
==Trivia==
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== Trivia ==
 
* This is the only level in [[The Plutonia Experiment]] (aside from [[MAP11: Hunted (The Plutonia Experiment)|MAP11: Hunted]], since it is exclusively filled with [[arch-vile]]s) to not include any [[revenant]]s.
 
* This is the only level in [[The Plutonia Experiment]] (aside from [[MAP11: Hunted (The Plutonia Experiment)|MAP11: Hunted]], since it is exclusively filled with [[arch-vile]]s) to not include any [[revenant]]s.
  
==External links==
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== External links ==
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:17 MAP17 demos from the Compet-N database]
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* {{competnmap|4|418|MAP17}}
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* {{dsda|id=946|mapid=217|title=MAP17 demos}}
  
[[Category:Levels by name|Compound (The Plutonia Experiment)]]
 
 
[[Category:Dario Casali levels]]
 
[[Category:Dario Casali levels]]

Revision as of 06:38, 24 February 2017

Plutonia maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: Compound is the seventeenth map of The Plutonia Experiment. It was designed by Dario Casali and music is "At Doom's Gate", which is the same as for the very first level of the Doom series, E1M1: Hangar.

Walkthrough

Map of Compound
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Red key

Step into nukage pool and flip the switch to fill up the pool. You will lose some health. When the pool is filled enough, pass through the alcove to enter a computer room from where the nukage was pouring. Get the radiation suit and super shotgun upstairs. Step into the northern area to the outside. Flip the switch that is south of this area. This unlocks the area to the east but it is too early to go there right now. Using the #-shaped structure, get into the northern hallway. Turn left and go westward into a hallway leading south. Enter a room with several blue torches and keep going on the linear way killing Hell knights. Get the red skull key on a pedestal and be careful as a trap will open behind you. Now you can backtrack to the nukage outside area.

Yellow key

When you get back to the area with #-shaped structure head to the eastern area through any alcove (destroy the barrels first). If this area is still inaccessible, flip the switch in the south of this area. In the eastern area, you can see four metallic structures with the yellow key inside the last one. First of all, before continuing your way through the red door, destroy the barrels between these structures as they will block your way when you will jump in there. After that, enter the red door and go up the stairs. Now keep going around the central area to a switch requiring the yellow key. Enter an area to the south in this corridor. All you need to do there is press a switch in the east. Get back into the corridor to the newly opened door leading to the central area. Make a run jump over several structures toward the westernmost one where the yellow key resides. If you have not yet destroyed the barrels underneath you will probably fall down, so do that and get back to repeat. When you finally get the key, you will need to unlock the exit.

Exit

Return through the red door and go around the corridor again. Flip the switch which is marked with yellow skull bars on the walls to unlock the exit. Get back to the #-shaped area and jump to the northern hallway again. Enter an area to the northeast. Four yellow skull bars are open now, so you can enter the exit teleporter.

Secrets

Official

  1. At the center of the level is a thin roughly "#"-shaped walkway in a pool of nukage. In the northeast corner of the nukage pool, beneath a triangular outcropping of the wall, is a fake wall you can walk right through to get some hidden health bonuses. (sector 70)
  2. After getting the red skull key, a wall behind you will open, revealing some enemies. One of the walls in the back of this newly revealed area can be opened, leading to a hidden radiation suit and a teleporter to a secret area. (sector 118)

Non-official

  1. At the last room (where you get ambushed by several imps, a baron of Hell and an arch-vile), in which you must press a switch to gain access to the yellow skull key, the middle of the three pillars can be lowered to reveal a teleporter that warps you to the otherwise inaccessible highest ovoid platform at the center of the "#"-shaped outer ledge.

Areas / screenshots

Speedrunning

Routes and tricks

When you press the switch to pour up the nukage in the starting area, quickly drop back to the starting teleporter. You can safely await while the nukage is pouring up and therefore save more health.

Upon acquiring the rocket launcher (or if you already have one), you can perform a death slide in the exit room by killing yourself with a rocket while running backwards toward one of the yellow skull bars, causing you to pass underneath them and onto the teleporter, ending the level. This was first demonstrated in Vincent Catalaá's 00:09 NM speed run of this level.

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:08 Marijo Sedlić (Sedlo) 2001-12-16 pl17-008.zip
NM speed 00:09 Vincent Catalaá 2001-11-24 pn17-009.zip
UV max 01:47 Drew DeVore (stx-Vile) 2002-05-26 pl17-147.zip
NM100S 00:47 Drew DeVore (stx-Vile) 2003-02-22 ps17-047.zip
UV -fast 01:53 Tatsuya Ito (Tatsurd-cacocaco) 2013-07-15 pf17-153.zip
UV -respawn 02:49 Revved 2010-12-26 pr17-249.zip
UV Tyson 14:47 Jim Leonard (Xit Vono) 2006-03-31 pt171447.zip
UV pacifist 00:08 Marijo Sedlić (Sedlo) 2001-12-16 pl17-008.zip

The data was last verified in its entirety on February 5, 2013.

Statistics

Map data

Things 288
Vertices 1124*
Linedefs 1223
Sidedefs 1820
Sectors 125
* The vertex count without the effect of node building is 983.

Things

This level contains the following numbers of things per skill level:

Trivia

External links