MAP17: Fortress: The Bailey (Strife)

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Revision as of 06:38, 30 July 2019 by Jartapran (talk | contribs) (pieces of gold --> gold coins)


Strife levels (15-19)
Bishop's Fortress

Tarnhill
Castle and Temple
Bishop's Fortress
  • 15-19
Commons and Factory
Loremaster and Entity
Extra levels
This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
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MAP17: Fortress: The Bailey is a level in Strife. It uses the music track "Suspense".

Walkthrough

Map of Fortress: The Bailey
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.

Essentials

Other points of interest

Secrets

Official

There are no official secrets on this level.

Non-official

  1. The hospital has a storeroom that is visible through a window near Quincy's station. Enter the stairs and press the southern wall near the top to open a doorway into the storeroom. You can snatch a metal armor, an ammo satchel, four units of mini-missiles and health equipment.
  2. A narrow passage runs through the security complex. You can enter the passage from either end by using crates as jump steps. Halfway the passage, there is an entrance to a room, where you can find a valve. Use it to lower the water level of the nearby channel and enter the room on the bottom. Take the metal armor and step on the teleporter. You will arrive at a small room that is located inside the eastern stone building at the gate of the Bishop's tower. Have 100 gold coins, a shadow armor, a surgery kit and various ammunition items.
  3. There are many pipes at the northeast corner of the yard. Thread there and get on the adjacent pipe structure. Run over a gap onto another pipe that goes along the northern wall of the security complex. The wall has a doorway. Enter it and go up the lift to reach an L-shaped area. At its eastern end, there is a wall with a misaligned texture. Press it to discover a room that has poison bolts, phosphorous grenades and three medical kits. Instead of entering the teleporter there, move to the other end of the L-shaped area. Collect the ammunition and drop to a lower level in the south. From there, you can yet access a room that holds a leather armor. The local teleporter leads inside the western stone building at the gate of the Bishop's tower.

Bugs

Areas / screenshots

Speedrunning

Routes and tricks

Deathmatch

Player spawns

This level contains twenty spawn points:

  1. facing north-west. (thing 200)
  2. facing east. (thing 201)
  3. facing west. (thing 202)
  4. facing south. (thing 203)
  5. facing west. (thing 204)
  6. facing north. (thing 205)
  7. facing south-west. (thing 206)
  8. facing south. (thing 207)
  9. facing south. (thing 208)
  10. facing south. (thing 209)
  11. facing east. (thing 210)
  12. facing south. (thing 211)
  13. facing west. (thing 212)
  14. facing north. (thing 213)
  15. facing south-east. (thing 214)
  16. facing west. (thing 215)
  17. facing south. (thing 220)
  18. facing west. (thing 221)
  19. facing south-west. (thing 368)
  20. facing south-west. (thing 433)

Statistics

Map data

Things 468
Vertices 3429*
Linedefs 3461
Sidedefs 4820
Sectors 557
* The vertex count without the effect of node building is 2882.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links