MAP17: Hell House (Interception)
Interception maps 12-20 |
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MAP17: Hell House is the seventeenth map of Interception. It was designed by Ashton Bahnmiller (Razen) and uses an untitled music track composed for the project by XenoNemisis. The par time defined in MAPINFO is 7:00.
Contents
WalkthroughEdit
EssentialsEdit
Other points of interestEdit
SecretsEdit
- Go east from the start, when the wall lowers, stay to the left and go all the way east until the lift lowers. Ride it up, then head west and through the blood pile. When you drop down, press on the wall to the left to find a box of shotgun shells and a soul sphere. (sector 65)
- At the west end of the hall north of the starting room, head through either side passage pointing down and drop down a floor. Open the wall with a light on it to find a box of shotgun shells and a megaarmor. (sector 71)
BugsEdit
A mancubus will never teleport into the map. Additionally, up to three revenants may fail to teleport in the last section of the map (before the exit), in most cases only teleporting one or two of them but never all three at once. Because of the above issues, the maximum kill percentage the player may achieve is 98%.
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on April 3, 2022.
DeathmatchEdit
Player spawnsEdit
This level contains eight spawn points:
- facing north-east. (thing 48)
- facing west. (thing 49)
- facing east. (thing 50)
- facing south. (thing 51)
- facing west. (thing 52)
- facing south-west. (thing 53)
- facing north-east. (thing 54)
- facing west. (thing 55)
StatisticsEdit
Map dataEdit
Things | 550 |
Vertices | 1927* |
Linedefs | 2244 |
Sidedefs | 3388 |
Sectors | 201 |
ThingsEdit
This level contains the following numbers of things per skill level:
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