Difference between revisions of "MAP17: In a Hole (32in24-6)"

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{{map|slot=MAP17}}
 
{{map|slot=MAP17}}
 
{{Level stub}}
 
{{Level stub}}
'''MAP17: In a Hole''' is the seventeenth map of [[32in24-6]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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'''MAP17: In a Hole''' is the seventeenth map of [[32in24-6]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[Kyle Guthrie (Skunk)]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
  
 
== Analysis ==
 
== Analysis ==
[[File: |thumb|300x300px|Map of In a Hole]]
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{{maptabs|32in24-6 MAP17 spawns.png|32in24-6 MAP17 map.png|Map of In a Hole|300x300px|Spawn points}}
  
 
===Map layout===
 
===Map layout===
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*
  
[[Category:**** levels]]
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[[Category:Kyle Guthrie levels]]

Latest revision as of 07:30, 11 January 2022

32in24-6 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 00

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP17: In a Hole is the seventeenth map of 32in24-6, a deathmatch megawad. It was designed by Kyle Guthrie (Skunk) and uses the music track "".

Analysis[edit]

Spawn pointsUnmarked
Map of In a Hole

Map layout[edit]

Player spawns[edit]

This level contains thirteen spawn points:

  1. facing north-east. (thing 0)
  2. facing east. (thing 24)
  3. facing south-west. (thing 25)
  4. facing north-west. (thing 26)
  5. facing east. (thing 27)
  6. facing east. (thing 28)
  7. facing north-east. (thing 29)
  8. facing south-east. (thing 30)
  9. facing west. (thing 31)
  10. facing west. (thing 32)
  11. facing north-east. (thing 33)
  12. facing south-east. (thing 34)
  13. facing south-east. (thing 35)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 72
Vertices 793*
Linedefs 937
Sidedefs 1661
Sectors 243
* The vertex count without the effect of node building is 692.

Things[edit]

Multiplayer
Weapons 1-2 3 4-5
Shotgun 4
Super shotgun 2
Chaingun 2
Rocket launcher 1
Plasma gun 2
Ammunition 1-2 3 4-5
Clip 2
Box of shotgun shells 2
Box of rockets 2
Health & Armor 1-2 3 4-5
Megaarmor 1
Items 1-2 3 4-5
Supercharge 2
Backpack 1
Partial invisibility 1
Miscellaneous 1-2 3 4-5
Deathmatch start 13
Exploding barrel 18

See also[edit]

External links[edit]