Difference between revisions of "MAP17: Milton (Greenwar II)"

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{{Greenwar II 12-20}}
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{{map|slot=MAP17}}
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##########  ACHTUNG  ##########
 
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=MAP17|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''MAP17: Milton''' is the seventeenth map of [[Greenwar II]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
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'''MAP17: Milton''' is the seventeenth map of [[Greenwar II]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[Jason Root (Hellbent)]] and [[Cybershark]], and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
  
 
== Analysis ==
 
== Analysis ==
[[File: |thumb|300x300px|Map of Milton]]
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{{maptabs|Greenwar II MAP17 spawns.png|Greenwar II MAP17 map.png|Map of Milton|300x300px|Spawn points}}
  
 
===Map layout===
 
===Map layout===
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[[Category:**** levels]]
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[[Category:Jason Root levels]]
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[[Category:Cybershark levels]]

Latest revision as of 03:03, 24 February 2022

Greenwar II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP17: Milton is the seventeenth map of Greenwar II, a deathmatch megawad. It was designed by Jason Root (Hellbent) and Cybershark, and uses the music track "".

Analysis[edit]

Spawn pointsUnmarked
Map of Milton

Map layout[edit]

Player spawns[edit]

This level contains fifteen spawn points:

  1. facing south-east. (thing 0)
  2. facing north-west. (thing 17)
  3. facing north. (thing 18)
  4. facing east. (thing 19)
  5. facing south-east. (thing 20)
  6. facing south. (thing 21)
  7. facing west. (thing 22)
  8. facing north. (thing 23)
  9. facing north-west. (thing 24)
  10. facing east. (thing 25)
  11. facing south-west. (thing 26)
  12. facing south-west. (thing 27)
  13. facing south. (thing 28)
  14. facing north-east. (thing 40)
  15. facing south. (thing 65)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 113
Vertices 4282*
Linedefs 3546
Sidedefs 6464
Sectors 491
* The vertex count without the effect of node building is 3013.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Super shotgun 15
Rocket launcher 3
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of shotgun shells 15
Rocket 1
Box of rockets 7
Energy cell pack 4
Health & Armor 1-2 3 4-5
Stimpack 11
Items 1-2 3 4-5
Armor bonus 6
Health bonus 3
Backpack 6
Miscellaneous 1-2 3 4-5
Deathmatch start 15

See also[edit]

External links[edit]