Difference between revisions of "MAP17: Nukefall (Alien Vendetta)"

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===Walkthrough===
 
===Walkthrough===
  
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Nukefall is a small but quirky level; the trickiest bit is the [[Cyberdemon]] in close quarters guarding the [[BFG]] near the start. The easiest way to kill him is to grab the BFG, get a good shot in, then refill on cells in the courtyard upstairs. Two [[Baron of Hell|Barons of Hell]] probably woke up during the commotion, and will now be roaming around the bottom of the stairs with the Cyberdemon; while these three infight finish off the Cyberdemon with the BFG.
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The remainder of the level is relatively easy - the [[Revenant]]s overlooking the courtyard can be safely sniped through the red key pillars. Ammo is tight, so be sure to save enough cells or rockets for the ten [[Archvile]]s guarding the exit.
  
 
===Secrets===
 
===Secrets===
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===Routes and tricks===
 
===Routes and tricks===
 
Nukefall is a small but quirky level; the trickiest bit is the [[Cyberdemon]] in close quarters guarding the [[BFG]] near the start. The easiest way to kill him is to grab the BFG, get a good shot in, then refill on cells in the courtyard upstairs. Two [[Baron of Hell|Barons of Hell]] probably woke up during the commotion, and will now be roaming around the bottom of the stairs with the Cyberdemon; while these three infight finish off the Cyberdemon with the BFG.
 
 
The remainder of the level is relatively easy - the [[Revenant]]s overlooking the courtyard can be safely sniped through the red key pillars. Ammo is tight, so be sure to save enough cells or rockets for the ten [[Archvile]]s guarding the exit.
 
  
 
===Records===
 
===Records===

Revision as of 23:55, 23 June 2008

Alien Vendetta maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 24/25 25 26 27 28 29 30
Secret maps: 31 32
Black Label: 01 02

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: Nukefall is the seventeenth map of Alien Vendetta. It was designed by Anders Johnsen and uses the music track of TNT: Evilution's MAP08: Metal.

Start
Stone stairs
Ambush
End

Strategy

Automap view of MAP17: Nukefall

Walkthrough

Nukefall is a small but quirky level; the trickiest bit is the Cyberdemon in close quarters guarding the BFG near the start. The easiest way to kill him is to grab the BFG, get a good shot in, then refill on cells in the courtyard upstairs. Two Barons of Hell probably woke up during the commotion, and will now be roaming around the bottom of the stairs with the Cyberdemon; while these three infight finish off the Cyberdemon with the BFG.

The remainder of the level is relatively easy - the Revenants overlooking the courtyard can be safely sniped through the red key pillars. Ammo is tight, so be sure to save enough cells or rockets for the ten Archviles guarding the exit.

Secrets

  1. From the red skull key, walk forward a bit and drop into the small nukage pit. Go through the teleporter to reach a secret area with some security armor and a box of rockets.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed **
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Statistics

Map data

Things
Vertices
Linedefs
Sidedefs
Sectors

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Energy cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards|1| |1| |1|
Red skulls|1| |1| |1|
Yellow cards
Yellow skulls

Trivia

See also

External links