Difference between revisions of "MAP17: Nukefall (Alien Vendetta)"
From DoomWiki.org
[unchecked revision] | [unchecked revision] |
Line 14: | Line 14: | ||
===Walkthrough=== | ===Walkthrough=== | ||
+ | Nukefall is a small but quirky level; the trickiest bit is the [[Cyberdemon]] in close quarters guarding the [[BFG]] near the start. The easiest way to kill him is to grab the BFG, get a good shot in, then refill on cells in the courtyard upstairs. Two [[Baron of Hell|Barons of Hell]] probably woke up during the commotion, and will now be roaming around the bottom of the stairs with the Cyberdemon; while these three infight finish off the Cyberdemon with the BFG. | ||
+ | |||
+ | The remainder of the level is relatively easy - the [[Revenant]]s overlooking the courtyard can be safely sniped through the red key pillars. Ammo is tight, so be sure to save enough cells or rockets for the ten [[Archvile]]s guarding the exit. | ||
===Secrets=== | ===Secrets=== | ||
Line 22: | Line 25: | ||
===Routes and tricks=== | ===Routes and tricks=== | ||
− | |||
− | |||
− | |||
− | |||
===Records=== | ===Records=== |
Revision as of 23:55, 23 June 2008
Alien Vendetta maps 11-20 |
---|
01
02
03
04
05
06
07
08
09
10 |
MAP17: Nukefall is the seventeenth map of Alien Vendetta. It was designed by Anders Johnsen and uses the music track of TNT: Evilution's MAP08: Metal.
Contents
Strategy
Walkthrough
Nukefall is a small but quirky level; the trickiest bit is the Cyberdemon in close quarters guarding the BFG near the start. The easiest way to kill him is to grab the BFG, get a good shot in, then refill on cells in the courtyard upstairs. Two Barons of Hell probably woke up during the commotion, and will now be roaming around the bottom of the stairs with the Cyberdemon; while these three infight finish off the Cyberdemon with the BFG.
The remainder of the level is relatively easy - the Revenants overlooking the courtyard can be safely sniped through the red key pillars. Ammo is tight, so be sure to save enough cells or rockets for the ten Archviles guarding the exit.
Secrets
- From the red skull key, walk forward a bit and drop into the small nukage pit. Go through the teleporter to reach a secret area with some security armor and a box of rockets.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | ** | ||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Statistics
Map data
Things | |
Vertices | |
Linedefs | |
Sidedefs | |
Sectors |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Energy cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards|1| |1| |1| | |||
Red skulls|1| |1| |1| | |||
Yellow cards | |||
Yellow skulls |