Difference between revisions of "MAP17: Processing Area (TNT: Evilution)"

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{{TNT: Evilution 12-20}}
 
{{map|slot=MAP17}}
 
{{map|slot=MAP17}}
{{TNT: Evilution 11-20}}
+
'''MAP17: Processing Area''' is the seventeenth map of [[TNT: Evilution]], designed by Tom Mustaine, who also composed the music track, "More." <ref name="Mustaine">[http://www.mustaine.com/about/my-music/ My Music]. [http://www.mustaine.com Mustaine.com]. Retrieved 2012-10-06.</ref> In the [[Final Doom (PlayStation)|Sony PlayStation]] port it uses the [[PlayStation Doom music|music track]] "Corrupted" composed by [[Aubrey Hodges]].
'''MAP17: Processing Area''' is the seventeenth map of [[TNT: Evilution]], designed by Tom Mustaine, who also composed "More", the music track used for the map.
 
  
==Overview==
+
== Walkthrough ==
[[Image:Evilution-map17.png|thumb|right|256px|Start area]]
+
[[File:TNT MAP17 map.png|thumb|300x300px|Map of Processing Area]]
[[Image:Evilution-map17-pool.png|thumb|right|256px|Pool]]
+
{{map spots}}
  
==Statistics==
+
===Essentials===
===Map data===
+
 
 +
'''''Yellow key'''''
 +
 
 +
In the starting area, use the door ahead or use the second one on the east. Inside, go along the corridor to the east. At the end, turn left and rise on the stairs leading into a computer room, there turn left and grab the yellow [[keycard]].
 +
 
 +
'''''Blue key'''''
 +
 
 +
From this room, you can descend down the stairs back to the corridor and open the [[UAC]] door requiring yellow key. Or you can enter a door in the room where there was the yellow key. Then down the stairs. Turn right and go forth to a room with the second yellow door and turn right in this room and flip a switch. This will make the keycard accessible. Enter the yellow door.
 +
 
 +
You will be in the [[damaging floor|nukage]] room overrun by [[barrel]]s, and there is the blue keycard in the middle of the room. Spare the barrels as they will help you after they will explode. Try to make other monsters here not explode the barrels now. Walk over the risen bridge and take the blue keycard. A crowd of [[demon]]s will spawn here in this room. Blow up the barrels. Eliminate the rest of survived demons. Leave the room via the closest door.
 +
 
 +
'''''Red key'''''
 +
 
 +
Return to first wide door near the beginning of the level. Enter a wooden room north of the door. Walk upstairs and open the blue door north of the room. In the next room, walk upstairs and take the red keycard lying on the computer panel north. Be noted that a pack of monsters will spawn here.
 +
 
 +
Backtrack to the wooden room near the beginning of the level. Take the corridor west. Open the red skull bars and flip the switch to end the level.
 +
 
 +
===Secrets===
 +
====Official====
 +
# From the start, walk all the way to the opposite end of the grassy area and go through the grey door there. From here, hug the right wall until you reach a slightly different-textured wall. Open it to get to the ledge surrounding the grassy area, at the end of which is a super shotgun. ('''sector 59''')
 +
# In the room with the yellow keycard, there are two banks of computers. Pressing use on the shorter one causes a nearby floor to lower, letting you access the adjacent courtyard. There's a tall pillar with a soul sphere atop it in one corner of the courtyard; the longer computer bank in the previous room lowers the pillar. So, to get the secret, use both banks before dropping into the courtyard, then run onto the soul sphere pillar while it's lowered. ('''sector 115''')
 +
# After taking care of business in the room behind the blue door, pick up the plasma rifle on the circular blue platform in the center of the room. This opens a door elsewhere. Go back through the blue door, and continue east down the long corridor. Near the end you'll see an open wall on the left; enter it and go down the hallway ('''sector 188''') to reach another secret courtyard area.
 +
# Part of the hallway ('''sector 167''') leading to the courtyard in secret #3. Pressing the switch in this yard opens the door directly across from the exit switch, letting you access yet another courtyard, this one containing a BFG.
 +
 
 +
====Non-official====
 +
# Before you start hunting, open the door behind you at the start of the level to get a [[partial invisibility|blur sphere]].
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
Evilution-map17.png|Start area
 +
Evilution-map17-pool.png|Pool
 +
</gallery>
 +
 
 +
== Speedrunning ==
 +
===Routes and tricks===
 +
 +
===Current records===
 +
The [[Compet-N]] records for the map are:
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||260
+
!Run||Time||Player||Date||File||Notes
 +
|-
 +
|[[UV speed]]||00:08||[[Aleksey Kamenev (4shockblast)]]||2013-07-18||{{competnftp|tnt/speed/ev17-008.zip|ev17-008.zip}}||
 +
|-
 +
|[[NM speed]]||00:44||[[Jim Leonard (Xit Vono)]]||2003-07-06||{{competnftp|tnt/nmare/tn17-044.zip|tn17-044.zip}}||
 +
|-
 +
|[[UV max]]||02:55||[[vdgg]]||2014-07-24||{{competnftp|tnt/max/ev17-255.zip|ev17-255.zip}}||
 +
|-
 +
|[[NM100S]]||01:04||[[Jim Leonard (Xit Vono)]]||2005-08-03||{{competnftp|tnt/nm100s/es17-104.zip|es17-104.zip}}||
 
|-
 
|-
|[[Vertices]]||938
+
|[[UV -fast]]||03:36||[[Jakub Razák]]||2003-07-05||{{competnftp|tnt/fast/ef17-336.zip|ef17-336.zip}}||
 
|-
 
|-
|[[Linedefs]]||1186
+
|[[UV -respawn]]||02:36||[[Jakub Machata (DooMerMan)]]||2003-07-05||{{competnftp|tnt/respawn/er17-236.zip|er17-236.zip}}||
 
|-
 
|-
|[[Sidedefs]]||880
+
|[[UV Tyson]]||22:05||[[Jim Leonard (Xit Vono)]]||2002-08-18||{{competnftp|tnt/tyson/et172205.zip|et172205.zip}}||
 
|-
 
|-
|[[Sectors]]||295
+
|[[UV pacifist]]||00:08||[[Aleksey Kamenev (4shockblast)]]||2013-07-18||{{competnftp|tnt/pacifist/ep17-008.zip|ep17-008.zip}}||
 
|}
 
|}
 +
 +
''The data was last verified in its entirety on July 7, 2013.''
 +
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=260|
 +
  vertexes=938|
 +
  linedefs=1186|
 +
  sidedefs=880|
 +
  sectors=295|
 +
  vertexbefore=864}}
  
 
===Things===
 
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||6||6||8
 
|-
 
|-
|[[Sergeant]]s||19||19||22
+
|style="text-align: left;"|[[Shotgun guy]]||19||19||22
 
|-
 
|-
|[[Spectre]]s||2||2||3
+
|style="text-align: left;"|[[Heavy weapon dude]]||4||9||18
 
|-
 
|-
|[[Imp]]s||22||24||28
+
|style="text-align: left;"|[[Imp]]||22||24||28
 
|-
 
|-
|[[Demon]]s||7||7||9
+
|style="text-align: left;"|[[Lost soul]]||colspan="3"|2
 
|-
 
|-
|[[Trooper]]s||6||6||8
+
|style="text-align: left;"|[[Demon]]||7||7||9
 
|-
 
|-
|[[Cacodemon]]s||1||1||1
+
|style="text-align: left;"|[[Spectre]]||2||2||3
 
|-
 
|-
|[[Lost Soul]]s||2||2||2
+
|style="text-align: left;"|[[Revenant]]||1||3||6
 
|-
 
|-
|[[Arch-Vile]]s||1||1||2
+
|style="text-align: left;"|[[Cacodemon]]||colspan="3"|1
 
|-
 
|-
|[[Pain Elemental]]s||1||2||2
+
|style="text-align: left;"|[[Pain elemental]]||1||2||2
 
|-
 
|-
|[[Chaingunner]]s||4||9||18
+
|style="text-align: left;"|[[Hell knight]]||3||3||1
 
|-
 
|-
|[[Revenant]]s||1||3||6
+
|style="text-align: left;"|[[Arachnotron]]||0||1||1
 
|-
 
|-
|[[Mancubus|Mancubi]]||0||0||1
+
|style="text-align: left;"|[[Mancubus]]||0||0||1
 
|-
 
|-
|[[Arachnotron]]s||0||1||1
+
|style="text-align: left;"|[[Arch-vile]]||1||1||2
 
|-
 
|-
|[[Hell Knight]]s||3||3||1
+
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 
|-
 
|-
|[[Backpack]]s||5||5||5
+
|style="text-align: left;"|[[Rocket launcher]]||0||1||1
 
|-
 
|-
|[[Stim pack]]s||11||7||7
+
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 
|-
 
|-
|[[Medikit]]s||5||4||4
+
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 
|-
 
|-
|[[Soul sphere]]s||0||1||1
+
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Health bonus]]es||18||18||18
+
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|6
 
|-
 
|-
|[[Blue armor]]s||1||1||1
+
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|8
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]||1||1||1
+
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|4
 
|-
 
|-
|[[Partial invisibility|Invisibilities]]||3||3||3
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Radiation suit]]s||1||1||1
+
|style="text-align: left;"|[[Stimpack]]||11||7||7
 
|-
 
|-
|[[Megasphere]]||1||0||0
+
|style="text-align: left;"|[[Medikit]]||5||4||4
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 
|-
 
|-
|[[Rocket launcher]]s||0||1||1
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Plasma gun]]s||1||1||1
+
|style="text-align: left;"|[[Health bonus]]||colspan="3"|18
 
|-
 
|-
|[[BFG 9000]]s||1||1||1
+
|style="text-align: left;"|[[Supercharge]]||0||1||1
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
|style="text-align: left;"|[[Megasphere]]||1||0||0
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Backpack]]||colspan="3"|5
 
|-
 
|-
|[[Energy cell]]s||4||4||4
+
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|1
 
|-
 
|-
|[[Box of ammo|Ammo boxes]]||6||6||6
+
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|3
 
|-
 
|-
|[[Box of shells|Shell boxes]]||8||8||8
+
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|1
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Blue card]]s||1||1||1
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Yellow card]]s||1||1||1
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Red card]]s||1||1||1
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
!Barrels||ITYTD and HNTR||HMP||UV and NM
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Exploding barrel]]s||27||27||27
+
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|27
 
|-
 
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|3
 
|}
 
|}
 
+
{{col-break}}
==Walkthrough==
+
{| {{prettytable|style=text-align: center;}}
[[Image:TNT MAP17 map.png|thumb|left|600px|Map of MAP17]] <br clear="left"/>
+
!colspan="4"|Multiplayer
 
+
|-
===Secrets===
+
!Monsters!!1-2!!3!!4-5
====Official====
+
|-
# From the start, walk all the way to the opposite end of the grassy area and go through the grey door there. From here, hug the right wall until you reach a slightly different-textured wall. Open it to get to the ledge surrounding the grassy area, at the end of which is a super shotgun.
+
|style="text-align: left;"|Zombieman||6||6||8
# In the room with the yellow keycard, there are two banks of computers. Pressing use on the shorter one causes a nearby floor to lower, letting you access the adjacent courtyard. There's a tall pillar with a soul sphere atop it in one corner of the courtyard; the longer computer bank in the previous room lowers the pillar. So, to get the secret, use both banks before dropping into the courtyard, then run onto the soul sphere pillar while it's lowered.
+
|-
# After taking care of business in the room behind the blue door, pick up the plasma rifle on the circular blue platform in the center of the room. This opens a door elsewhere. Go back through the blue door, and continue east down the long corridor. Near the end you'll see an open wall on the left; enter it and go down the hallway to reach another secret courtyard area.
+
|style="text-align: left;"|Shotgun guy||19||19||22
# Part of the hallway leading to the courtyard in secret #3. Pressing the switch in this yard opens the door directly across from the exit switch, letting you access yet another courtyard, this one containing a BFG.
+
|-
 
+
|style="text-align: left;"|Heavy weapon dude||4||9||18
====Non-official====
+
|-
# Before you start hunting, open the door behind you at the start of the level to get a [[partial invisibility|blur sphere]].
+
|style="text-align: left;"|Imp||22||24||28
 
+
|-
==Speedrunning==
+
|style="text-align: left;"|Lost soul||colspan="3"|2
===Routes and tricks===
+
|-
 
+
|style="text-align: left;"|Demon||7||7||9
===Records===
+
|-
The [[Compet-N]] records for the map are:
+
|style="text-align: left;"|Spectre||2||2||3
{| {{prettytable}}
+
|-
!Run||Time||Player||Date||File||Notes
+
|style="text-align: left;"|Revenant||1||3||6
 +
|-
 +
|style="text-align: left;"|Cacodemon||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Pain elemental||1||2||2
 +
|-
 +
|style="text-align: left;"|Hell knight||3||3||1
 +
|-
 +
|style="text-align: left;"|Arachnotron||0||1||1
 +
|-
 +
|style="text-align: left;"|Mancubus||0||0||1
 +
|-
 +
|style="text-align: left;"|Arch-vile||1||1||2
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||0||1||1
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|BFG9000||colspan="3"|2
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Energy cell||colspan="3"|4
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||11||7||7
 +
|-
 +
|style="text-align: left;"|Medikit||5||4||4
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|18
 +
|-
 +
|style="text-align: left;"|Supercharge||0||1||1
 +
|-
 +
|style="text-align: left;"|Megasphere||1||0||0
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Invulnerability||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Partial invisibility||3||4||4
 +
|-
 +
|style="text-align: left;"|Radiation shielding suit||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[UV speed]]||00:35||[[Vincent Catalaá]]||2001-11-16||{{competnftp|tnt/speed/ev17-035.zip|ev17-035.zip}}||
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[NM speed]]||00:44||[[Xit Vono]]||2003-07-06||{{competnftp|tnt/nmare/tn17-044.zip|tn17-044.zip}}||
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[UV max]]||03:09||[[Radek Pecka]]||2001-03-30||{{competnftp|tnt/max/ev17-309.zip|ev17-309.zip}}||
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|[[NM100S]]||01:06||[[Jakub "method_man" Razak]]||2003-07-09||{{competnftp|tnt/nm100s/es17-106.zip|es17-106.zip}}||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[UV -fast]]||03:36||[[Jakub "method_man" Razak]]||2003-07-05||{{competnftp|tnt/fast/ef17-336.zip|ef17-336.zip}}||
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[UV -respawn]]||02:36||[[Jakub "DooMerMan" Machata]]||2003-07-05||{{competnftp|tnt/respawn/er17-236.zip|er17-236.zip}}||
+
|style="text-align: left;"|[[Deathmatch start]]||5||6||6
 
|-
 
|-
|[[UV Tyson]]||22:05||[[Xit Vono]]||2002-08-18||{{competnftp|tnt/tyson/et172205.zip|et172205.zip}}||
+
|style="text-align: left;"|Exploding barrel||colspan="3"|27
 
|-
 
|-
|[[UV pacifist]]||00:35||[[Vincent Catalaá]]||2001-11-16||{{competnftp|tnt/speed/ev17-035.zip|ev17-035.zip}}||
+
|style="text-align: left;"|Teleport landing||colspan="3"|3
 
|}
 
|}
 +
{{col-end}}
  
==Trivia==
+
== Trivia ==
* To the west of the blue key room is an inaccessible area used to store monsters for teleportation into the level.  If the player uses the noclip cheat and walks into this area, they will find the letters "TOM" and "NIИ" stitched into the walls. "NIИ" refers to [[Wikipedia:Nine Inch Nails|Nine Inch Nails]], and "TOM" refers to Tom Mustaine, the designer of the level.
+
* To the west of the blue key room is an inaccessible area used to store monsters for teleportation into the level.  If the player uses the noclip [[Doom cheat codes|cheat]] and walks into this area, they will find the letters "TOM" and "NIИ" stitched into the walls. "NIИ" refers to [[Wikipedia:Nine Inch Nails|Nine Inch Nails]], and "TOM" refers to Tom Mustaine, the designer of the level.
* The map was initially one of the four maps Mustaine submitted to id Software for inclusion in the [[Master Levels]]; the others being [[MAP01:_System_Control_(TNT:_Evilution)|System Control]] (the introduction map of the Evilution campaign), an unreleased map (available on Mustaine's web site<ref>[http://www.mustaine.com/about/video-game-work/master-levels/ Mustaine's home page]</ref>) that was rejected due to its' similarity to [[American_McGee|American McGee]]'s [[Doom 2]] map [[MAP14:_The_Inmost_Dens_(Doom_II)|The Inmost Dens]], and finally the accepted map [[MAP01:_Paradox_(Master_Levels)|Paradox]].
+
* The map was initially one of the four maps Mustaine submitted to id Software for inclusion in the [[Master Levels]]; the others being [[MAP01:_System_Control_(TNT:_Evilution)|System Control]] (the introduction map of the Evilution campaign), an unreleased map (available on Mustaine's web site<ref>[http://www.mustaine.com/about/video-game-work/master-levels/ Mustaine's home page]</ref>) that was rejected due to its similarity to [[American_McGee|American McGee]]'s [[Doom 2]] map [[MAP14:_The_Inmost_Dens_(Doom_II)|The Inmost Dens]], and finally the accepted map [[MAP01:_Paradox_(Master_Levels)|Paradox]].
  
==External links==
+
== External links ==
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:tnt:17 MAP17 demos from the Compet-N database]
+
* {{competnmap|3|318|MAP17}}
 +
* {{dsda|id=944|mapid=217|title=MAP17 demos}}
  
==References==
+
== References ==
 
<references/>
 
<references/>
[[Category:Levels by name|Processing Area (TNT: Evilution)]]
+
 
 
[[Category:Tom Mustaine levels]]
 
[[Category:Tom Mustaine levels]]

Latest revision as of 05:22, 24 February 2017

TNT: Evilution maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: Processing Area is the seventeenth map of TNT: Evilution, designed by Tom Mustaine, who also composed the music track, "More." [1] In the Sony PlayStation port it uses the music track "Corrupted" composed by Aubrey Hodges.

Walkthrough[edit]

Map of Processing Area
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Yellow key

In the starting area, use the door ahead or use the second one on the east. Inside, go along the corridor to the east. At the end, turn left and rise on the stairs leading into a computer room, there turn left and grab the yellow keycard.

Blue key

From this room, you can descend down the stairs back to the corridor and open the UAC door requiring yellow key. Or you can enter a door in the room where there was the yellow key. Then down the stairs. Turn right and go forth to a room with the second yellow door and turn right in this room and flip a switch. This will make the keycard accessible. Enter the yellow door.

You will be in the nukage room overrun by barrels, and there is the blue keycard in the middle of the room. Spare the barrels as they will help you after they will explode. Try to make other monsters here not explode the barrels now. Walk over the risen bridge and take the blue keycard. A crowd of demons will spawn here in this room. Blow up the barrels. Eliminate the rest of survived demons. Leave the room via the closest door.

Red key

Return to first wide door near the beginning of the level. Enter a wooden room north of the door. Walk upstairs and open the blue door north of the room. In the next room, walk upstairs and take the red keycard lying on the computer panel north. Be noted that a pack of monsters will spawn here.

Backtrack to the wooden room near the beginning of the level. Take the corridor west. Open the red skull bars and flip the switch to end the level.

Secrets[edit]

Official[edit]

  1. From the start, walk all the way to the opposite end of the grassy area and go through the grey door there. From here, hug the right wall until you reach a slightly different-textured wall. Open it to get to the ledge surrounding the grassy area, at the end of which is a super shotgun. (sector 59)
  2. In the room with the yellow keycard, there are two banks of computers. Pressing use on the shorter one causes a nearby floor to lower, letting you access the adjacent courtyard. There's a tall pillar with a soul sphere atop it in one corner of the courtyard; the longer computer bank in the previous room lowers the pillar. So, to get the secret, use both banks before dropping into the courtyard, then run onto the soul sphere pillar while it's lowered. (sector 115)
  3. After taking care of business in the room behind the blue door, pick up the plasma rifle on the circular blue platform in the center of the room. This opens a door elsewhere. Go back through the blue door, and continue east down the long corridor. Near the end you'll see an open wall on the left; enter it and go down the hallway (sector 188) to reach another secret courtyard area.
  4. Part of the hallway (sector 167) leading to the courtyard in secret #3. Pressing the switch in this yard opens the door directly across from the exit switch, letting you access yet another courtyard, this one containing a BFG.

Non-official[edit]

  1. Before you start hunting, open the door behind you at the start of the level to get a blur sphere.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:08 Aleksey Kamenev (4shockblast) 2013-07-18 ev17-008.zip
NM speed 00:44 Jim Leonard (Xit Vono) 2003-07-06 tn17-044.zip
UV max 02:55 vdgg 2014-07-24 ev17-255.zip
NM100S 01:04 Jim Leonard (Xit Vono) 2005-08-03 es17-104.zip
UV -fast 03:36 Jakub Razák 2003-07-05 ef17-336.zip
UV -respawn 02:36 Jakub Machata (DooMerMan) 2003-07-05 er17-236.zip
UV Tyson 22:05 Jim Leonard (Xit Vono) 2002-08-18 et172205.zip
UV pacifist 00:08 Aleksey Kamenev (4shockblast) 2013-07-18 ep17-008.zip

The data was last verified in its entirety on July 7, 2013.

Statistics[edit]

Map data[edit]

Things 260
Vertices 938*
Linedefs 1186
Sidedefs 880
Sectors 295
* The vertex count without the effect of node building is 864.

Things[edit]

This level contains the following numbers of things per skill level:

Trivia[edit]

  • To the west of the blue key room is an inaccessible area used to store monsters for teleportation into the level. If the player uses the noclip cheat and walks into this area, they will find the letters "TOM" and "NIИ" stitched into the walls. "NIИ" refers to Nine Inch Nails, and "TOM" refers to Tom Mustaine, the designer of the level.
  • The map was initially one of the four maps Mustaine submitted to id Software for inclusion in the Master Levels; the others being System Control (the introduction map of the Evilution campaign), an unreleased map (available on Mustaine's web site[2]) that was rejected due to its similarity to American McGee's Doom 2 map The Inmost Dens, and finally the accepted map Paradox.

External links[edit]

References[edit]

  1. My Music. Mustaine.com. Retrieved 2012-10-06.
  2. Mustaine's home page