This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
MAP17: Tenements is the seventeenth map of Doom 2 In Name Only. It was designed by an_mutt.
Walkthrough
Essentials
Other points of interest
Secrets
- Take the northern lift up at the starting area, then take the first door to your left. Instead of opening either door here, open the wall in front of you. A Hell knight guards shotgun shells, a box of ammo, an energy cell pack, and a megaarmor. (sector 400)
- Outside of Secret #1, keep going until you reach the next door. Open it and head for the window. Look northward and shoot the face here to open a closet in your room. A revenant guards boxes of rockets. (sector 197)
- Inside the yellow key room, press on the part of the bookshelf with the picture to open up the banner wall in the adjacent room. Inside is a plasma gun. (sector 168)
- If you look towards the stack of crates from the main courtyard, you might spot a hidden switch. Once you have the yellow key, get behind the stack of crates and climb them up until you reach the switch. Press it to open the gray stone wall and reveal a BFG9000. (sector 103)
- After getting the red key, backtrack to the room just after the yellow door to find a new opening with a revenant (or arch-vile on Ultra-Violence or higher) inside. You can lower the southern wall in this opening to reveal a teleporter. Take it to appear in one of the buildings, where a platform lowers allowing access to a megasphere and boxes of rockets. (sector 119)
- Take the red lift in the blue key room up and open the wall right next to the switch. An arch-vile guards some ammo and a soul sphere. (sector 382)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Deathmatch
Statistics
Map data
* The vertex count without the effect of node building is 1731.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
2
|
Shotgun guy |
2 |
2 |
3
|
Heavy weapon dude |
22 |
24 |
28
|
Imp |
39 |
36 |
36
|
Demon |
15 |
14 |
20
|
Revenant |
53 |
69 |
79
|
Cacodemon |
6 |
10 |
10
|
Pain elemental |
2 |
4 |
4
|
Hell knight |
17 |
20 |
21
|
Baron of Hell |
0 |
3 |
3
|
Arachnotron |
1
|
Mancubus |
3 |
7 |
7
|
Arch-vile |
7 |
9 |
10
|
Spiderdemon |
1
|
Cyberdemon |
2
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
2
|
Super shotgun |
3
|
Chaingun |
2
|
Rocket launcher |
3
|
Plasma gun |
4
|
BFG9000 |
4
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
18 |
18 |
16
|
Box of bullets |
5
|
4 shotgun shells |
35 |
35 |
33
|
Box of shotgun shells |
11
|
Rocket |
24
|
Box of rockets |
52
|
Energy cell |
16
|
Energy cell pack |
5
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
36
|
Medikit |
14 |
14 |
13
|
Armor |
4
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
34
|
Health bonus |
75
|
Supercharge |
4
|
Megasphere |
1
|
Backpack |
3
|
Berserk |
1
|
Computer area map |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
10
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links