Difference between revisions of "MAP17: Tenements (Doom II)"
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'''MAP17: Tenements''' is the seventeenth map of [[Doom II]]. It was designed by [[John Romero]] and uses the [[Doom II music|music]] track "The Healer Stalks". | '''MAP17: Tenements''' is the seventeenth map of [[Doom II]]. It was designed by [[John Romero]] and uses the [[Doom II music|music]] track "The Healer Stalks". | ||
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* [http://www.doom2.net/compet-n/database/cn.cgi?map:doom2:17 MAP17 demos from the Compet-N database] | * [http://www.doom2.net/compet-n/database/cn.cgi?map:doom2:17 MAP17 demos from the Compet-N database] | ||
[[Category:Levels]] | [[Category:Levels]] | ||
+ | [[Category:MAP17]] |
Revision as of 21:43, 2 October 2005
This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
Doom II maps 12-20 |
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01
02
03
04
05
06
07
08
09
10
11 |
MAP17: Tenements is the seventeenth map of Doom II. It was designed by John Romero and uses the music track "The Healer Stalks".
Contents
Strategy
Walkthrough
Secrets
- Upon reaching the central nukage pool (with the soul sphere on the pillar), go east through a corridor leading to a pair of seemingly uncrossable nukage pits to the north and south. Fall into the southern pit and flip the switch to lower the ledge you fell from. This reveals a secret passage leading to an earlier part of the level.
- At the far north end of the map is a narrow raised walkway shaped like an "m". Drop into the nukage pit north of the walkway, turn around, and press the grey stone wall of the walkway to lower it. Ahead is a lion-head switch. Flip it to open up a wall back to the north. Jump into the hole from the east side of the walkway. It leads to a BFG 9000.
- After pressing the switch in the room with the caged Arch-Vile, a door opens on the east side of the room just south of the aforementioned "m" walkway (across from the door you entered this room from). After lowering the lift in this new room, step on and immediately start pushing on the south wall (to the right of the blue torch). You will fall through a hole in the wall. A secret megasphere lurks behind. Open the wall to the right of the megasphere to escape.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:59 | Adam Williamson | 2003-03-05 | lv17-159.zip | |
NM speed | 02:16 | Henning Skogsto | 2000-03-20 | nm17-216.zip | |
UV max | 04:15 | Radek Pecka | 2004-02-18 | lv17-415.zip | |
NM100S | 03:25 | Henning Skogsto | 2000-03-23 | ns17-325.zip | |
UV -fast | 05:38 | Ole Hartvigsen | 2000-08-11 | fa17-538.zip | |
UV -respawn | 04:08 | Henning Skogsto | 2000-04-05 | re17-408.zip | |
UV Tyson | 13:30 | Xit Vono | 2002-01-26 | ty171330.zip | |
UV pacifist |
Statistics
Map data
Things | 421 |
Vertices | 1107 |
Linedefs | 1290 |
Sidedefs | 1847 |
Sectors | 274 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 4 | 16 | 24 |
Spectres | 3 | 7 | 11 |
Imps | 11 | 26 | 36 |
Troopers | 8 | 9 | 9 |
Cacodemons | 1 | 7 | 13 |
Arch-Viles | 1 | 1 | 1 |
Chaingunners | 5 | 13 | 22 |
Revenants | 2 | 2 | 2 |
Arachnotrons | 0 | 2 | 2 |
Hell Knights | 1 | 1 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stim packs | 10 | 10 | 10 |
Medikits | 32 | 32 | 32 |
Soul spheres | 2 | 2 | 2 |
Health bonuses | 46 | 46 | 46 |
Armor bonuses | 61 | 61 | 61 |
Green armors | 2 | 2 | 2 |
Blue armors | 1 | 1 | 1 |
Berserks | 1 | 1 | 1 |
Invisibilities | 1 | 1 | 1 |
Radiation suits | 1 | 1 | 0 |
Megasphere | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 1 | 1 | 1 |
Shells | 9 | 9 | 9 |
Rockets | 8 | 8 | 8 |
Rocket boxes | 2 | 2 | 2 |
Energy cells | 7 | 7 | 7 |
Ammo boxes | 7 | 7 | 7 |
Shell boxes | 10 | 10 | 10 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 16 | 16 | 16 |