Difference between revisions of "MAP17: Tenements (Doom II)"

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{{map|slot=MAP17}}
 
{{Doom II 11-20}}
 
{{Doom II 11-20}}
 
'''MAP17: Tenements''' is the seventeenth map of [[Doom II]]. It was designed by [[John Romero]] and uses the [[Doom II music|music]] track "The Healer Stalks".
 
'''MAP17: Tenements''' is the seventeenth map of [[Doom II]]. It was designed by [[John Romero]] and uses the [[Doom II music|music]] track "The Healer Stalks".
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* [http://www.doom2.net/compet-n/database/cn.cgi?map:doom2:17 MAP17 demos from the Compet-N database]
 
* [http://www.doom2.net/compet-n/database/cn.cgi?map:doom2:17 MAP17 demos from the Compet-N database]
 
[[Category:Levels]]
 
[[Category:Levels]]
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[[Category:MAP17]]

Revision as of 21:43, 2 October 2005

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

MAP17: Tenements is the seventeenth map of Doom II. It was designed by John Romero and uses the music track "The Healer Stalks".

Strategy

Map of MAP17

Walkthrough

Secrets

  1. Upon reaching the central nukage pool (with the soul sphere on the pillar), go east through a corridor leading to a pair of seemingly uncrossable nukage pits to the north and south. Fall into the southern pit and flip the switch to lower the ledge you fell from. This reveals a secret passage leading to an earlier part of the level.
  2. At the far north end of the map is a narrow raised walkway shaped like an "m". Drop into the nukage pit north of the walkway, turn around, and press the grey stone wall of the walkway to lower it. Ahead is a lion-head switch. Flip it to open up a wall back to the north. Jump into the hole from the east side of the walkway. It leads to a BFG 9000.
  3. After pressing the switch in the room with the caged Arch-Vile, a door opens on the east side of the room just south of the aforementioned "m" walkway (across from the door you entered this room from). After lowering the lift in this new room, step on and immediately start pushing on the south wall (to the right of the blue torch). You will fall through a hole in the wall. A secret megasphere lurks behind. Open the wall to the right of the megasphere to escape.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:59 Adam Williamson 2003-03-05 lv17-159.zip
NM speed 02:16 Henning Skogsto 2000-03-20 nm17-216.zip
UV max 04:15 Radek Pecka 2004-02-18 lv17-415.zip
NM100S 03:25 Henning Skogsto 2000-03-23 ns17-325.zip
UV -fast 05:38 Ole Hartvigsen 2000-08-11 fa17-538.zip
UV -respawn 04:08 Henning Skogsto 2000-04-05 re17-408.zip
UV Tyson 13:30 Xit Vono 2002-01-26 ty171330.zip
UV pacifist

Statistics

Map data

Things 421
Vertices 1107
Linedefs 1290
Sidedefs 1847
Sectors 274

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 4 16 24
Spectres 3 7 11
Imps 11 26 36
Troopers 8 9 9
Cacodemons 1 7 13
Arch-Viles 1 1 1
Chaingunners 5 13 22
Revenants 2 2 2
Arachnotrons 0 2 2
Hell Knights 1 1 1
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 10 10 10
Medikits 32 32 32
Soul spheres 2 2 2
Health bonuses 46 46 46
Armor bonuses 61 61 61
Green armors 2 2 2
Blue armors 1 1 1
Berserks 1 1 1
Invisibilities 1 1 1
Radiation suits 1 1 0
Megasphere 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Shells 9 9 9
Rockets 8 8 8
Rocket boxes 2 2 2
Energy cells 7 7 7
Ammo boxes 7 7 7
Shell boxes 10 10 10
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Red cards 1 1 1
Yellow skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 16 16 16

External links