Difference between revisions of "MAP17 (2 Sectors)"

From DoomWiki.org

[checked revision][checked revision]
m (External links: Automated edit - Add/update link to DSDA)
m (Speedrunning: Automated edit - Verify DSDA map records)
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{2 Sectors 11-17}}
 
{{2 Sectors 11-17}}
 
{{map|slot=MAP17|nocat=noname}}
 
{{map|slot=MAP17|nocat=noname}}
{{Level stub}}
+
'''MAP17''' is the seventeenth and final map of [[2 Sectors]]. It was designed by Fishjimboding.
'''MAP17''' is the seventeenth map of [[2 Sectors]]. It was designed by [[ ]] and uses the [[music]] track " ".
+
 
 +
It is an updated version of [[MAP10 (2 Sectors)|MAP10]] that was submitted after the contest deadline.
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 9: Line 10:
  
 
===Essentials===
 
===Essentials===
 +
The walkthrough for this level is almost identical [[MAP10 (2 Sectors)#Essentials|MAP10]]. However, the [[invulnerability]] found near the end of the level appears on all [[Skill level#Doom and Doom II skill levels|skill levels]].
  
 
===Other points of interest===
 
===Other points of interest===
 +
The points of interest for this level are almost identical to [[MAP10 (2 Sectors)#Other points of interest|MAP10]], but the [[partial invisibility]] near the [[arch-vile]] is replaced with a [[computer area map]].
  
 
===Secrets===
 
===Secrets===
Line 16: Line 19:
  
 
===Bugs===
 
===Bugs===
 +
The player 2, 3 and 4 starts ([[Thing]]s 153, 155 and 154) and the three [[Multiplayer#Deathmatch|deathmatch]] starts (156 through 158) have no flags set for any of the three [[Skill level#Doom and Doom II skill levels|difficulty classes]], but because of special handling in the engine, they function normally in the level.
  
 
===Demo files===
 
===Demo files===
Line 26: Line 30:
  
 
== Speedrunning ==
 
== Speedrunning ==
 +
As this level does not contain official secrets, the [[NM 100S]] category is redundant.
 +
 
===Routes and tricks===
 
===Routes and tricks===
  
 
===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
Line 38: Line 44:
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|[[UV max]]||0:26.86||[[Bdubzzz]]||2020-08-11||{{dsda2ftp|2sectors/49172/2s17-026.zip|2s17-026.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[UV -fast]]||0:32.86||[[Brian Nesser (Anima Zero)]]||2005-12-21||{{dsda2ftp|2sectors/44990/2s-pack.zip|2s-pack.zip}}||
|-
 
|[[UV -fast]]|| || || || ||
 
 
|-
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|[[UV -respawn]]|| || || || ||
 
|-
 
|-
|[[UV Tyson]]|| || || || ||
+
|[[UV Tyson]]||0:45.31||[[GrumpyCat]]||2020-09-09||{{dsda2ftp|2sectors/49741/2s17t045.zip|2s17t045.zip}}||
 
|-
 
|-
 
|[[UV pacifist]]|| || || || ||
 
|[[UV pacifist]]|| || || || ||
 
|}
 
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on August 14, 2022.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains three spawn points:
 +
# facing north. ('''thing 156''')
 +
# facing north. ('''thing 157''')
 +
# facing north. ('''thing 158''')
  
 
== Statistics ==
 
== Statistics ==
Line 225: Line 230:
 
|-
 
|-
 
!Miscellaneous!!1-2!!3!!4-5
 
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|3
 
|-
 
|-
 
|style="text-align: left;"|Exploding barrel||colspan="3"|41
 
|style="text-align: left;"|Exploding barrel||colspan="3"|41
Line 245: Line 254:
  
 
== External links ==
 
== External links ==
* {{dsda|id=948|title=2 Sectors demos}}
+
* {{dsda2|wad=2sectors|title=2 Sectors demos}}
  
[[Category:**** levels]]
+
[[Category:Fishjimboding levels]]

Revision as of 06:02, 14 August 2022

2 Sectors maps 11-17

01 02 03 04 05 06 07 08 09 10
(11 - 17)

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17 is the seventeenth and final map of 2 Sectors. It was designed by Fishjimboding.

It is an updated version of MAP10 that was submitted after the contest deadline.

Walkthrough

Map of MAP17
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

The walkthrough for this level is almost identical MAP10. However, the invulnerability found near the end of the level appears on all skill levels.

Other points of interest

The points of interest for this level are almost identical to MAP10, but the partial invisibility near the arch-vile is replaced with a computer area map.

Secrets

There are no official secrets on this map.

Bugs

The player 2, 3 and 4 starts (Things 153, 155 and 154) and the three deathmatch starts (156 through 158) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.

Demo files

Areas / screenshots

Speedrunning

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 0:26.86 Bdubzzz 2020-08-11 2s17-026.zip
UV -fast 0:32.86 Brian Nesser (Anima Zero) 2005-12-21 2s-pack.zip
UV -respawn
UV Tyson 0:45.31 GrumpyCat 2020-09-09 2s17t045.zip
UV pacifist

The data was last verified in its entirety on August 14, 2022.

Deathmatch

Player spawns

This level contains three spawn points:

  1. facing north. (thing 156)
  2. facing north. (thing 157)
  3. facing north. (thing 158)

Statistics

Map data

Things 159
Vertices 674*
Linedefs 686
Sidedefs 822
Sectors 2
* The vertex count without the effect of node building is 607.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links